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Releases: InfernuxEngine/infernux_web

v0.2.19

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@ChenlizheMe ChenlizheMe released this 22 Oct 02:31

Precompiled web Players for Infernux 0.4.3 hotfix 2 (0.4.3-v2).

  • Include native grapheme layouts and batched character geometry.
  • Advance scaled and unscaled Player clocks correctly.
  • Carry the engine and utf8proc redistribution notices.
  • Publish the font atlas before recording world and screen UI geometry.

Use this payload with the matching 0.4.3-v2 engine installation.

Use this Player payload with the matching Infernux 0.4.3-v2 hotfix wheel.

v0.2.18

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@github-actions github-actions released this 20 Oct 20:33

0.2.18 — Infernux 0.4.3

  • Rebuild the complete Player payload against the final 0.4.3 engine source, including asset import-failure publication.
  • Keep the engine requirement >=0.4.3.

0.2.17 — Infernux 0.4.3

  • Rebuild the complete Web Player and both desktop shader-tool payloads with Infernux 0.4.3.

  • Include complete split scene bindings, layered cameras and per-camera particles.

  • Render textured flipbook and soft particles, and preserve shader texture/uniform bindings.

  • Use pinned engine dependency submodules and shared texture decoding.

  • Keep the package engine requirement >=0.4.3; native payloads require the exact engine release.

  • Derive the runtime version from the package/engine identity instead of hard-coding a previous release.

0.2.15 — Infernux 0.4.2 revision 2

  • Publish the exporter and precompiled Player payload built with Infernux 0.4.2-v2.
  • Preserve the exact engine-release check for precompiled runtimes.
  • Keep the package engine requirement >=0.4.2.
  • Publish new immutable artifacts; earlier package releases remain unchanged.

v0.2.17

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@github-actions github-actions released this 20 Oct 14:38

0.2.17 — Infernux 0.4.3

  • Rebuild the complete Web Player and both desktop shader-tool payloads with Infernux 0.4.3.

  • Include complete split scene bindings, layered cameras and per-camera particles.

  • Render textured flipbook and soft particles, and preserve shader texture/uniform bindings.

  • Use pinned engine dependency submodules and shared texture decoding.

  • Keep the package engine requirement >=0.4.3; native payloads require the exact engine release.

  • Derive the runtime version from the package/engine identity instead of hard-coding a previous release.

0.2.15 — Infernux 0.4.2 revision 2

  • Publish the exporter and precompiled Player payload built with Infernux 0.4.2-v2.
  • Preserve the exact engine-release check for precompiled runtimes.
  • Keep the package engine requirement >=0.4.2.
  • Publish new immutable artifacts; earlier package releases remain unchanged.

v0.2.15

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@github-actions github-actions released this 13 Oct 00:20

0.2.15 — Infernux 0.4.2 revision 2

  • Publish the exporter and precompiled Player payload built with Infernux 0.4.2-v2.
  • Preserve the exact engine-release check for precompiled runtimes.
  • Keep the package engine requirement >=0.4.2.
  • Publish new immutable artifacts; earlier package releases remain unchanged.

v0.2.14

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@github-actions github-actions released this 12 Oct 13:18

0.2.14 — Infernux 0.4.2

  • Publish the exporter and matching precompiled Player payload for Infernux 0.4.2.
  • Include the current portable assets, scene lifecycle, physics, rendering and compute fixes.
  • Declare Infernux >=0.4.2 compatibility; this publication includes the Player payload built with Infernux 0.4.2.

0.2.1 — Infernux 0.4.1

  • Publish the current exporter and precompiled Player payload for Infernux 0.4.1.
  • Include the 041 scene, asset, UI, compute, input and lifecycle fixes from the pinned engine sources.
  • Require Infernux 0.4.1 so old native payloads cannot be installed into the new engine.

Infernux Web Platform 0.2.0

Official platform package for Infernux 0.4.0.

  • Ships a precompiled WebGPU/CPython WASM runtime and native Windows/Linux shader tools.
  • Ordinary exports cook assets and assemble browser files without engine sources, CMake, WSL or Emscripten.
  • Separates project content into an InxPackage loaded before Python starts; no project directory tree is published.
  • Windowed/fullscreen presentation is selected at runtime without relinking.
  • Includes English and Simplified Chinese documentation with a build workflow illustration.
  • Ships an installable InxPackage and the engine's compatible-release manifest.

Requirements

Infernux 0.4.0 on Windows x64 or Linux x64. A WebGPU-capable browser is required; WebGL is not a fallback.

Download the .inxpkg asset to install the plugin. The automatic source archives are for plugin development. See the README for setup, output and troubleshooting details.

v0.2.1

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@github-actions github-actions released this 30 Sep 12:43

0.2.1 — Infernux 0.4.1

  • Publish the current exporter and precompiled Player payload for Infernux 0.4.1.
  • Include the 041 scene, asset, UI, compute, input and lifecycle fixes from the pinned engine sources.
  • Require Infernux 0.4.1 so old native payloads cannot be installed into the new engine.

Infernux Web Platform 0.2.0

Official platform package for Infernux 0.4.0.

  • Ships a precompiled WebGPU/CPython WASM runtime and native Windows/Linux shader tools.
  • Ordinary exports cook assets and assemble browser files without engine sources, CMake, WSL or Emscripten.
  • Separates project content into an InxPackage loaded before Python starts; no project directory tree is published.
  • Windowed/fullscreen presentation is selected at runtime without relinking.
  • Includes English and Simplified Chinese documentation with a build workflow illustration.
  • Ships an installable InxPackage and the engine's compatible-release manifest.

Requirements

Infernux 0.4.0 on Windows x64 or Linux x64. A WebGPU-capable browser is required; WebGL is not a fallback.

Download the .inxpkg asset to install the plugin. The automatic source archives are for plugin development. See the README for setup, output and troubleshooting details.

Infernux Web Platform 0.2.0

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@ChenlizheMe ChenlizheMe released this 06 Sep 10:35

Infernux Web Platform 0.2.0

Official platform package for Infernux 0.4.0.

  • Ships a precompiled WebGPU/CPython WASM runtime and native Windows/Linux shader tools.
  • Ordinary exports cook assets and assemble browser files without engine sources, CMake, WSL or Emscripten.
  • Separates project content into an InxPackage loaded before Python starts; no project directory tree is published.
  • Windowed/fullscreen presentation is selected at runtime without relinking.
  • Includes English and Simplified Chinese documentation with a build workflow illustration.
  • Ships an installable InxPackage and the engine's compatible-release manifest.

Requirements

Infernux 0.4.0 on Windows x64 or Linux x64. A WebGPU-capable browser is required; WebGL is not a fallback.

Download the .inxpkg asset to install the plugin. The automatic source archives are for plugin development. See the README for setup, output and troubleshooting details.

v0.1.0

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@github-actions github-actions released this 06 Sep 04:56

Infernux Web Platform 0.1.0

Official platform package for Infernux >=0.4.0,<0.5.

  • Registers web-wasm32 and its platform build integration.
  • Includes English and Simplified Chinese documentation with a build workflow illustration.
  • Ships an installable InxPackage and the engine's compatible-release manifest.

Requirements

Infernux 0.4.0, an engine source checkout with submodules, and the pinned Linux Web toolchain. Windows builds run through WSL2 (Ubuntu-22.04 by default). A WebGPU-capable browser is required; WebGL is not a fallback.

Download the .inxpkg asset to install the plugin. The automatic source archives are for plugin development. See the README for setup, output and troubleshooting details.