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v0.2.18
0.2.18 — Infernux 0.4.3
- Rebuild the complete Player payload against the final 0.4.3 engine source, including asset import-failure publication.
- Keep the engine requirement >=0.4.3.
0.2.17 — Infernux 0.4.3
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Rebuild the complete Web Player and both desktop shader-tool payloads with Infernux 0.4.3.
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Include complete split scene bindings, layered cameras and per-camera particles.
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Render textured flipbook and soft particles, and preserve shader texture/uniform bindings.
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Use pinned engine dependency submodules and shared texture decoding.
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Keep the package engine requirement >=0.4.3; native payloads require the exact engine release.
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Derive the runtime version from the package/engine identity instead of hard-coding a previous release.
0.2.15 — Infernux 0.4.2 revision 2
- Publish the exporter and precompiled Player payload built with Infernux 0.4.2-v2.
- Preserve the exact engine-release check for precompiled runtimes.
- Keep the package engine requirement >=0.4.2.
- Publish new immutable artifacts; earlier package releases remain unchanged.