The shop, and 10 coins a day
Now the first check-in on any new day is worth 10 coins.
The day comes from the plaza's own clock in the check-in reply, so the coins do not arrive at all without a connection, and moving the console's clock does not mint any.
Miss a week and you get 10 on the day you come back, not 70 - it rewards opening the app, not leaving it shut.
Spending works offline.
100 coins buys a piece of the puzzle you are filling, and the tile names which one that is, because the choice itself is made on the puzzles screen.
50 buys a piece of any unfinished puzzle, drawn from all of them at once - half the price, because what the other 50 pays for is the choice, not the piece.
Shop items will be extended in the future and prices may be tweaked.
Either way it is one you do not already hold: a crossing can hand you the same piece twice, since meeting somebody twice is its own reward, but paying for a duplicate would just be a fine.
Both show up in the provenance panel as brought by the shop.
Your coins live in wallet.dat, two running counts checksummed together with your console's own plaza token, so a copied file or a hand-edited number reads as damaged and starts you at zero rather than rich.
Games installed
The encounter screen's middle number said "games they carry" and read 0 for everybody - it counted a field no build has ever filled. It now says how many titles are installed on their console, or - when they did not say.
It travels under Settings -> Privacy -> Show what I am playing, with the title and the hours.
With that off it is not sent at all, and 0 means "not said" rather than "an empty console".
Cards you already hold will read - until you cross those people again on 0.4.0. The passes in your collection never carried the number.
Three more pictures
Old Farm, Castle Blue and Beach at Dusk join the three that were there, so there are ninety pieces to find.
A finished puzzle is worth looking at
Open a completed puzzle and press A: the board goes.
A again gives it the whole panel - no tabs, no hint strip, corner to corner, because the artwork is 16:9 and so is the screen.
Left and Right walk between the ones you have finished.
Blocking, both ways
Settings -> This console used to say "3 blocked" and offer to wipe the lot. It now lists them.
- Every block remembers who it was. Blocking deletes their pass, so there is nothing left afterwards to look a name up in - the handle is copied at the moment you block, along with the day. A block made by an older build has no name and reads as "Somebody", with its short code beside it either way.
- A on a row lets that one console cross you again. A on Clear the whole list asks first, then lets all of them through.
- The plaza is told as well. A block has two halves: this console stops accepting their passes, and the plaza stops pairing you at all. Unblocking now lifts both. Before this, only the first half could ever be undone.
- Except a block that was not yours. If they blocked you too, you stay apart, and nothing tells you that is why - the same discretion a block gets in the other direction. You are never told when somebody blocks you.
- Their old pass is not coming back. Blocking deleted it. You can cross them again; the card and its history are gone.
Blocking waits for the network
Blocking and unblocking both need the plaza, and the buttons now say so: offline, they dim, stop responding to touch, and A explains rather than doing nothing.
A block applied with no network filters their passes on this console while yours keep reaching them - you would stop seeing somebody who carried on receiving your handle, your greeting and your face.
The half that protects you is the half that needs the server.
When the network is there and a request still fails, it is retried on a backoff rather than dropped, and anything still owed is written to pending.json and sent on the next launch. Closing the app no longer loses it.
Known issues
The console's copy of the block list is a file on the SD card. Restoring an old profile.json replaces it without the plaza hearing, and the two can then disagree - a block the card has forgotten cannot be lifted by name, because there is no name left to give.
Clear the whole list is the way out, and it is offered even when the list looks empty for exactly this reason: it asks the plaza to drop everything it holds for you, without needing to name any of it.