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Broken lighting when using WorldEdit operations. #459

Description

@mibby

Bug report for FastAsyncWorldEdit 1.15.2

[REQUIRED] FastAsyncWorldEdit Configuration Files:
config: https://paste.ubuntu.com/p/9hDB8hdgSM/
config-legacy: https://paste.ubuntu.com/p/MkQDTRFwNw/

[REQUIRED] FastAsyncWorldEdit Version Number:
FastAsyncWorldEdit dev 217

[REQUIRED] Spigot/Paper Version Number:
Paper dev 273 (Spigot 1.15.2)

[REQUIRED] Description of the problem:
Chunk relighting is broken when doing worldedit operations.

How to replicate:

  • Make a 2 point selection.
  • //replace air

link
link

Also tested with these changes.

lighting:
  # If packet sending should be delayed until relight is finished
  delay-packet-sending: true
  async: true
  # The relighting mode to use:
  #  - 0 = None (Do no relighting)
  #  - 1 = Optimal (Relight changed light sources and changed blocks)
  #  - 2 = All (Slowly relight every blocks)
  mode: 1
  # If existing lighting should be removed before relighting
  remove-first: false
lighting:
  # If packet sending should be delayed until relight is finished
  delay-packet-sending: false
  async: true
  # The relighting mode to use:
  #  - 0 = None (Do no relighting)
  #  - 1 = Optimal (Relight changed light sources and changed blocks)
  #  - 2 = All (Slowly relight every blocks)
  mode: 2
  # If existing lighting should be removed before relighting
  remove-first: true

Checklist:

  • I included all information required in the sections above
  • I made sure there are no duplicates of this report (Use Search)
  • I made sure I am using an up-to-date version of FastAsyncWorldEdit for 1.15.2
  • I made sure the bug/error is not caused by any other plugin

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