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Releases: IronBrandon/Godot-GameJolt-API
Releases · IronBrandon/Godot-GameJolt-API
Release list
v1.2
Minor improvements and upgraded to 4.4+ by adding UIDs.
Installation
- Download
Godot-GameJolt-API-x.y.z.zipand unzip it. - Move "gamejolt_api" into "res://addons" in your project resources.
- Go to Project > Project Settings... > Plugins and enable the "GameJolt API" plugin.
- You can also go to 'main.gd', add a line, save, then remove it and save again.
- This ensures that the "offline documentation" properly generates.
Changelog
- Improved some documentation
- Added UIDs from Godot 4.4+
Full Changelog: 1.1.0...1.2.0
v1.1
Finished an originally unfinished system and improved instructions
Changelog
Changes
- Updated Installation in README to help users fix offline documentation
- Changed how the
data_pathandtrophy_idsvariables function
Patches
- Corrected variable references in offline documentation
Installation
- Download
Godot-GameJolt-API-1.1.0.zipand unzip it. - You must have a folder named "addons" in your project's "res://" directory.
- Drag and drop the "gamejolt_api" folder into "addons".
- Go to Project > Project Settings... > Plugins and enable the "GameJolt API" plugin.
- Save your project and click Project > Reload Current Project.
v1.0
The first feature-complete release of the Godot GameJolt API!
You do not need to use releases, they are just considered "stable" versions.
If you want the latest version, follow the instructions in the master branch.
Changelog
Additions
- Export variables
data_path: Stringandraw_batch_requests: bool - Methods
is_busy() -> boolandclear_user() -> void - Finished data documentation
Changes
- Icon now fits Godot's icon style
- Improved offline docs
- Improved data call methods
- Cleaned and optimized code
- Public variable
busyis now private_busy
Patches
- Corrected trophy documentation
- Now able to add guest scores
Installation
- Download
Godot-GameJolt-API-1.0.0.zipand open it. - Drag and drop the "gamejolt_api" folder into your project's addons folder.
- You must have a folder named "addons" in your game's "res://" directory.
- Next, go to Project > Project Settings... > Plugins and enable the "GameJolt API" plugin.
- Lastly save your project and click Project > Reload Current Project.
Tutorials
v0.1
First Official Version.
You do not need to use this, it is just considered a "stable" version.
If you want the latest version, follow the instructions in the master branch.
Finished Features
- Code regions to easily review the plugin's code
- Refactored to fit with Godot 4(.3)+
Installation
- Download
Godot-GameJolt-API-0.1.0.zipand open it. - Drag and drop the "gamejolt_api" folder into your project's addons folder.
- Next, go to Project > Project Settings... > Plugins and enable the "GameJolt API" plugin.
- Lastly save your project and click Project > Reload Current Project.