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Absorption Heart Textures: Added dedicated half-heart cracking sprites for absorption hearts to accurately reflect partial absorption damage on the HUD.
Performance & Internal Refactoring
State & Math Optimizations: Consolidated client state resets, eliminated redundant damage and knockback math calculations, and added a power cache disconnect cleanup handler.
Rendering & Data Cleanup: Deduplicated ribbon, heart, and preview drawing utilities, converted PredictionData to a record, and eliminated per-frame badge coordinate allocations.