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16 Curated Visual Themes: Added a suite of 16 special render themes that dynamically override the trajectory ribbon and shockwave dome with unique color palettes, patterns, and animations — Rainbow Chroma, Cyberpunk Neon, Matrix Digital, Inferno Firestorm, Thermal Heatmap, Celestial Nebula, Spectral Soul, Abyssal Sculk, High-Voltage Plasma, Aviation HUD, Aurora Borealis, Event Horizon, Sakura Drift, Prismatic Crystal, and 8-Bit Arcade (plus the Default custom-colors mode).
Theme Animation Speed: Added a configurable animation speed multiplier (0.0x to 3.0x) for animated themes; setting it to 0.0x completely freezes theme animations into static gradients for motion-sensitive players.
Distance-Based Decoration LOD: Particle, glyph, and sprite decorations scale down with camera distance and fade out entirely beyond ~60 blocks, keeping render budgets flat during heavy projectile barrages.
Theme Preview Gallery
In-Game Preview Gallery: Added /fppreview (or /fireballpredictor preview) to spawn all 16 visual themes simultaneously in a circular exhibition around the player with flight ribbons and animated shockwave blast domes.
Interactive Theme Selection: Left-clicking any theme in the gallery targets its dome, ribbon, or nameplate and offers a clickable [Confirm] chat link to instantly apply and save it as the active theme.
One-Click Toggling: Gallery status messages format the /fppreview command as a clickable chat link, with on / off / clear / set <theme> subcommands for explicit control.
Configuration & Compatibility
Theme Dropdown & Gallery Button: The settings menu now presents the visual theme as a dropdown selector with a "Toggle Preview Gallery" button positioned directly beneath it.
Smart Option Availability: Trajectory and shockwave color options are automatically disabled while a non-default theme is active (since the theme overrides them) and re-enabled when returning to Default.
Localization: Added the new theme, gallery, and animation-speed strings across all 11 supported languages.
Bug Fixes
Wither Skull Prediction Fix: The server now sends a -1.0f power sentinel for projectiles without a statically known power (such as wither skulls), and the client treats non-positive cached powers as "no value" — restoring shockwave domes, block-destruction highlights, and damage estimates for these projectiles.