v0.7.21
CHANGED: A Heist contract or blueprint is now searched on the jobs it requires, at the levels it
requires them, rather than on what its target is worth. The job requirements come pre-ticked as
minimums — a contract asking for Deception (Level 5) searches for Deception 5 and up — and the
objective's value is offered as a row you can tick instead of being asked for.
ADDED: Map check works on heist contracts and blueprints. The hotkey opens on one, rates its
modifiers as it rates a map's, and remembers them in the same profile — so a modifier you have
already decided about on a map is decided about here too where the game words it the same way.
ADDED: A heist item's own numbers in the popup: the client, the target and its value, the area
level, quantity and rarity, alert level reduction, time before lockdown and maximum alive
reinforcements. The job levels it demands are folded onto one line rather than one sentence
apiece, and a requirement your character cannot meet still says so.
CHANGED: The verdict banner no longer calls everything a map, since it now sits over contracts
and charts as well.
What's Changed
- chore: version 0.7 by @github-actions[bot] in #41
- A heist item is priced on the jobs it asks for, not on what sits at the end by @JIRPOS in #42
- A heist area is a pool like a map's, so map check reads one by @JIRPOS in #43
Full Changelog: v0.7.20...v0.7.21