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Link health: a game's download links are checked in the background while you look at its page or quick preview. Each check is a single HEAD request, sent only while no download needs the network. Check link health in the source list checks them all at once.
A link that is gone (404 or 410, confirmed by a second request) is greyed out as Link unavailable and never picked.
A link that keeps timing out is tagged Not responding and ranked after the hosts that answer.
The best working mirror is picked instead. Rate-limited hosts are left alone, and nothing is marked on one failed request.
Fixed
Space check for downloads of unknown size: most catalog releases don't state their size, so the free-space check before a download had nothing to compare against, and a download could fill the drive. The space is now checked again as soon as the server reports the size; a download that won't fit stops with "Not enough space" and offers Make Room. Its partial file is kept, so it can resume.
In-app updates:
The new version now confirms it started as soon as it opens, not after the startup notice is closed. Before, closing the app at the notice could roll a working update back.
A release whose files report a different version than its tag no longer loops. It fails once with the reason and isn't downloaded automatically again.
The build now refuses to package an app whose package version doesn't match its version number.
Faster game pages: "More like this" is worked out once per game instead of sorting the whole catalog on every redraw (about 4x faster in testing).
Updating
From 0.2.1: open the update dialog and select Download and install, or turn on Install updates automatically in Settings → About.
From 0.2.0 or earlier: copy the new JobeesLair.exfat over the old one in homebrew/.