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Releases: JacksonPearce21/The-Last-Fallacy

The Last Fallacy // v0.3

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@JacksonPearce21 JacksonPearce21 released this 27 Aug 08:24
e85655e

This is the first full release of The Last Fallacy in executable form, not just source code this time - end of sprint 3.
New Additions:

  • Enemies and Players can now die
  • Players in turn based aren't just clones and have NEW animations
  • A whole NPC - with dialogue.
  • Tutorial button, less confusing game, yay!
  • Faster combat,
  • Overworld health bar, with the players health saving between the scenes
  • Game Over is much more likely
  • Scene transitions
  • Opening scene
  • Many bug fixes, ensuring that the games functionality is top tier.

The Last Fallacy // v0.2

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@JacksonPearce21 JacksonPearce21 released this 22 Jul 02:59
db184dc

This release was a nightmare to develop, but I feel I have really leveled up my Godot knowledge. This is my end of sprint 2 release, and is purely just source code for Godot 4.0.

New Additions:

  • There are slime enemies on the overworld that, when encountered with, take to player to the battle scene.
  • A start to the turn-based combat, you can select an enemy with a player, then the next player will select - once all players select they will attack the enemy.
  • Once all enemies are dead, the player will return to the world in the place they initially left.
  • Animations! Everyone loves animations, and there are a lot in here, and they all work (I think?).
  • No stakes since the player cannot loose.

Lots to work on next time. Back to work.

The Last Fallacy // v0.1

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@JacksonPearce21 JacksonPearce21 released this 07 Jun 02:56
f3e7ab7

This is the first release and is just purely the source code for Godot 4.0. End of my sprint 1 work.

New Additions: