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Releases: JacksonPearce21/The-Last-Fallacy
Releases · JacksonPearce21/The-Last-Fallacy
Release list
The Last Fallacy // v0.3
This is the first full release of The Last Fallacy in executable form, not just source code this time - end of sprint 3.
New Additions:
- Enemies and Players can now die
- Players in turn based aren't just clones and have NEW animations
- A whole NPC - with dialogue.
- Tutorial button, less confusing game, yay!
- Faster combat,
- Overworld health bar, with the players health saving between the scenes
- Game Over is much more likely
- Scene transitions
- Opening scene
- Many bug fixes, ensuring that the games functionality is top tier.
The Last Fallacy // v0.2
This release was a nightmare to develop, but I feel I have really leveled up my Godot knowledge. This is my end of sprint 2 release, and is purely just source code for Godot 4.0.
New Additions:
- There are slime enemies on the overworld that, when encountered with, take to player to the battle scene.
- A start to the turn-based combat, you can select an enemy with a player, then the next player will select - once all players select they will attack the enemy.
- Once all enemies are dead, the player will return to the world in the place they initially left.
- Animations! Everyone loves animations, and there are a lot in here, and they all work (I think?).
- No stakes since the player cannot loose.
Lots to work on next time. Back to work.
The Last Fallacy // v0.1
This is the first release and is just purely the source code for Godot 4.0. End of my sprint 1 work.
New Additions:
- Fairly bare bones, but a good base for what's to come (I hope)
- A player character, assets supplied by: https://game-endeavor.itch.io/mystic-woods
- A small world, asset supplied by: https://kenney.nl/assets/monochrome-rpg, https://kenney.nl/assets/monochrome-pirates, https://game-endeavor.itch.io/mystic-woods
- I said it was small, don't be surprised - hopefully more next sprint.