Skip to content

The Last Fallacy // v0.2

Choose a tag to compare

@JacksonPearce21 JacksonPearce21 released this 22 Jul 02:59
· 5 commits to main since this release
db184dc

This release was a nightmare to develop, but I feel I have really leveled up my Godot knowledge. This is my end of sprint 2 release, and is purely just source code for Godot 4.0.

New Additions:

  • There are slime enemies on the overworld that, when encountered with, take to player to the battle scene.
  • A start to the turn-based combat, you can select an enemy with a player, then the next player will select - once all players select they will attack the enemy.
  • Once all enemies are dead, the player will return to the world in the place they initially left.
  • Animations! Everyone loves animations, and there are a lot in here, and they all work (I think?).
  • No stakes since the player cannot loose.

Lots to work on next time. Back to work.