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The Last Fallacy // v0.2
This release was a nightmare to develop, but I feel I have really leveled up my Godot knowledge. This is my end of sprint 2 release, and is purely just source code for Godot 4.0.
New Additions:
- There are slime enemies on the overworld that, when encountered with, take to player to the battle scene.
- A start to the turn-based combat, you can select an enemy with a player, then the next player will select - once all players select they will attack the enemy.
- Once all enemies are dead, the player will return to the world in the place they initially left.
- Animations! Everyone loves animations, and there are a lot in here, and they all work (I think?).
- No stakes since the player cannot loose.
Lots to work on next time. Back to work.