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Glossary
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The words Formamorph uses, and what each one means. Each term links the page that explains it.
๐ก To get a world, an entity or another listing from Community Creations, you download it. Install names something else: see Install.
| Term | Meaning |
|---|---|
| Formaquestion | The help window. You can ask it a question, search this guide and read each page. The Help tab or F1 opens it. A Tool that you turn on lets it read the world you have open. |
| Search Source | One way Formaquestion finds guide sections for your question: Keyword Search, AI Search or Semantic Search. You turn each one on or off in Formaquestion Settings. |
| Turn | One action from you and the AI's reply to it |
| Action | What you write in the action box: what you do next |
| Choice | A ready-made action under the story. Select one to put its text in the action box. |
| Continue the Story | A choice that asks the story to keep going, with no new act from you |
| Direction | Text in [square brackets] in your action. The AI reads it as the author's instruction, not as something you do. |
| Narration | The story text the AI writes each turn |
| Narration Layout | Pages shows one turn at a time. Chat shows every turn in one list. |
| Re-generate | Asks the AI to write the latest turn again from the same action |
| Rewind | Goes back to an earlier turn and removes every later turn. You can't undo it. |
| Notes | Your standing facts for the AI. It reads them with every action. |
| AI Context Inspector | Shows the exact text the game sent to the AI each turn, and what came back |
| Demo AI | The small free model that the browser and Android apps start on |
| Built-In Engine | The AI engine inside the desktop app. It runs a model on your own PC. |
| Endpoint | The address of the AI server that writes your story. An endpoint preset saves one. |
| Thinking Mode | How the AI plans a turn before it writes it: Native, Inline, Planning or Staged |
| Scene Image | An image of the turn, made by an image server you connect |
| Text to Speech | Reads a turn aloud with a voice model that runs in your browser |
| Term | Meaning |
|---|---|
| Enter World | The dialog where you make every choice before page one |
| Quick Start | Starts a new game with the world's defaults and no dialog |
| Persona | The entity you play. It gives the AI your name, your pronouns and your description. |
| Default Persona | The persona that Enter World and Quick Start pick when nothing else decides |
| Custom Persona | A world entity that gives traits to a player with no world persona. It takes the place of None at Enter World. |
| Playable, Persona-Only, Cast | The choices of an entity's Persona control. Playable: you can play it or meet it. Persona-Only: it exists only when you play it. Cast: you only meet it. |
| Starting Location | A location where a new game can begin. With none marked, every location is one. |
| Starting Traits | The traits you pick at Enter World |
| Library Additions | The entities and dictionaries from your library that you add to one game |
| Opening | One way a game can start. A new game draws one opening by weight. |
| Opening Action | An opening that fills your action box. The AI writes page one from it after you send it. |
| Opening Narration | An opening that is page one itself, shown exactly as written |
| Others Opening | The usual opening, in which the story greets you. It never draws while you play its owner. |
| Self Opening | An opening written for playing as its owner. While you play that entity, its Self openings replace every other opening. |
| Default Opening | The opening the game uses when no other opening can draw |
| Character Customization | The step after Enter World where you pick and shape your Avatar |
| Term | Meaning |
|---|---|
| Entity | Anything in a world the narrator can name: a person, a creature, a plant or an object |
| Story-Invented Entity | An entity the story names during the game that no author wrote. It joins the scene for that playthrough. |
| Memory | What the story keeps from older turns. Recent turns go to the AI word for word; older ones go as short memories. |
| Memory Summaries | The setting that condenses older turns into memories |
| Let Go | A memory the story judged not worth sending. It stays in the list, struck through. |
| Pinned Memory | A memory you made the story keep. Forget This Memory does the opposite. |
| Semantic Memory | Sends the memories most related to your action, not only the newest |
| Scene Recall | Sends a past scene word for word when your action goes back to it |
| Measured Clock | Lets each turn's events set how much story time passes. Without it, each turn takes the Time Per Turn setting, one hour by default. |
| Character Diaries | First-person diary entries that each entity present writes. They shape its motivation. |
| Term | Meaning |
|---|---|
| Library | Your worlds, entities, dictionaries and Avatars on this device, shown as tiles on the main menu |
| Group | A tile that holds other tiles of one library tab |
| Library Item | One entity or dictionary in your library |
| Linked Copy | A world's entity or dictionary that follows a library item and takes its changes |
| Independent Copy | A world's entity or dictionary that follows nothing |
| Local Replacement | A linked copy of another author's item that you edited. No update overwrites it. |
| Entity Card | An exported entity: a .webp image of its portrait with the entity's data inside |
| Save | One game's progress, with every turn, your notes and your memories |
| Autosave | The saves each world keeps, written after every turn: one by default, more with Autosaves Kept |
| Backup | One file with your worlds, saves, library entities and library dictionaries |
| Avatar | A 3D model of you, the player, from a VRM file |
| Permissive License | A VRM license that allows every use the community needs. An Avatar needs it to publish. |
| Profile Image | The image on your Community Creations account. It is not an Avatar. |
| Term | Meaning |
|---|---|
| Listing | One published item on Community Creations: a world, entity, dictionary, Avatar or prompt preset |
| Download | Gets a listing into your library or your Settings |
| Publish | Sends your item to Community Creations as a listing |
| Publish Size | How much of the publish limit an item uses. Each kind of listing has its own limit. |
| Source | The published listing that a copy of an entity or a dictionary follows |
| Required Content | A source that downloads with a world. Its author marked it Include as required. |
| Add-on | A published entity or dictionary offered for a world. You choose whether to download it with the world. |
| Like | One account's mark on a listing. Select the heart again to take it back. |
| Anonymous Like | A Like given without an account. It belongs to your Install and counts the same as a Like. |
| Install | One copy of the app's stored data, such as one browser on one device. Each copy is a separate Install. It is never the word for getting a listing. |
| Claim | When you log in, your Install's Anonymous Likes move to your account |
| Listing Changelog | The author's update history on a listing. It is not the app's own changelog. |
| Report | A private message to staff that a listing, a comment or a profile breaks the rules |
| Outcome | How staff closed a Report: action taken, or dismissed |
| Contest | An event where authors enter worlds and players like them. Staff announce the results. |
| Term | Meaning |
|---|---|
| Prompt | The text the app sends to the AI for one request, such as Narration or Choices |
| Prompt Preset | One full set of prompts with their options |
| Chip | A box in text that the app fills with a value. In world text, a chip places a placeholder. In a prompt, it places game data, such as your stats. |
| Chip Options | The dialog a placed chip opens. A prompt chip shows What the AI Reads beside its rows. The Entities and Persona chips add Only With, Include and Stat Detail. |
| Request Anatomy | A labeled map of every message in one request, which marks the text you typed |
| Custom Prompts | A world's own narration, choices or stats prompt, which replaces yours while you play it |
| Tool | A function the AI can call during a request to get information it does not have. A Tool only reads. Formaquestion has its own list of Tools, which you switch on and off on this device. |
| Tool Handler | The part of a Tool that runs when the AI calls it: Lookup, Template or Script |
| Term | Meaning |
|---|---|
| World | An authored game: its locations, entities, stats, traits, dictionaries and openings |
| World Editor | Where you build and change a world |
| Simple and Advanced | The two modes of the World Editor and of Settings. Simple hides fields; it never removes them. |
| Authoring Tour | A guided run in which you build a new world one field at a time |
| In Game | The Authoring Tour's pane. It shows where a field appears in the game and what each prompt reads from it. |
| AI-Facing, Player-Facing | The AI reads only the AI-Facing fields. The player reads only the Player-Facing ones. |
| Location | A place in the story. The player is always in one location. |
| Sub-Location | A location nested inside another. Nesting decides where the story can move the player. |
| Connection | A travel link you make between two locations, one-way or two-way |
| Travel Hint | Text that tells the AI how the player makes one trip of a Connection |
| Locations Canvas | The visual view of the Locations tab, with boxes for locations and arrows for Connections |
| Auto Arrange | The canvas command that lays out boxes for you. Nothing on the canvas moves without it or you. |
| Map | The read-only canvas the player sees in game, on the Map tab |
| Stat | A number that describes the player, between a Min and a Max |
| Stat Descriptor | A word the AI gets for a band of a stat's values |
| Regen | The amount a stat changes for each hour of story time |
| Stat Code | JavaScript that a stat runs each turn, in its Before the AI and After the AI boxes |
| Trait | A fact about the player or an entity, such as a class or a fear |
| Acquired | A trait the player has. A trait switched off is still acquired. |
| Trait Modes | Optional: the player chooses. Automatic: active while its requirements hold. Hidden: Automatic, and the player never sees it. |
| Curse | An Automatic trait that requires the cursed item |
| Pick Count | How many traits the player must and can pick from a group: Any, Exactly One, Up to One or Custom |
| Requirement | What a trait needs before it is available: a list of rows. The trait opens when any one row holds. |
| Requirement Row | One way to open a trait. It holds when every Condition in it holds. |
| Condition | One check in a row: a trait, any trait in a group, a persona, or a stat. Not makes it hold while the target is off. |
| Stat Condition | A Condition that compares a stat to a number, raw or as a percent of the stat's range. Rage >= 80 |
| Visibility Rule | Rows on a gallery image that decide when it shows in play. With no rows, it always shows. |
| Owner | The entity or dictionary that has a trait, a stat or a placeholder, as its own or through a link or copy. You are the owner You. |
| Blueprint | A trait or placeholder in the Blueprints group. It exists to be linked or copied. |
| Link | Gives a Blueprint trait to an entity. It reads the Blueprint live until you change a field. |
| Original | The Blueprint trait or group that a Link points at |
| Copy | An entity's own version of a Blueprint placeholder. It reads the Blueprint live until you change a value. |
| Override | One field that a Link or a Copy sets for itself. Reset returns one; Reset to Blueprint returns all. |
| Detach | Turns a Link into the entity's own trait, which no longer follows the Original |
| Placeholder | A named value with a list of values, which you place in world text as chips |
| Wildcard, Object, Variable | A Wildcard shows one value picked at random. An Object shows all its values. A placeholder with one value is a Variable. |
| Roll | The value a Wildcard draws when a game starts. The save keeps it. |
| World or Unique | Every World chip of a placeholder shows the same roll. Each Unique chip rolls on its own. |
| Draw Weight | How often a value comes up, compared with the others. Weight 0 never draws it. |
| Pin | Holds a placeholder at one value while its source is active: a stat band, a location, a trait or a value |
| Player Name, Character Name | The two built-in chips. Type {{user}} for your name, or {{char}} for the entity that owns the text. |
| Dictionary | A world's lorebook. Its entries reach the AI only when a keyword matches. |
| Book | A group of dictionary entries. A library dictionary is one book. |
| Entry | One piece of lore: Trigger Keywords and the Value the AI gets |
| Scan Depth | How many earlier messages the game scans for an entry's keywords |
| Semantic Lore | Activates dictionary entries by meaning, as well as by keyword |
| Step | One edit in the World Editor that Undo takes back as a whole: a run of typing, a drag or a multi-part change |
| History Popover | The app-bar control that opens the list of Steps, from World opened to the newest. Select a row to move the world to that point. |
| Test Bench | The World Editor's place to check a world without the AI |
| Bench Popover | The first view of the Test Bench, with the World Doctor's list only |
| Instrument | One tab of the Test Bench. Each one answers one question about your world. |
| World Doctor | The Instrument that checks your world's structure and lists the issues |
| Activation Tester | The Instrument that shows which entities and dictionary entries a text makes fire |
Playing
- ๐ Connect Your Own AI
- ๐ฑ Install on Android
- ๐ Library
- ๐ง Avatars
- ๐ช Starting a Game
- ๐ฎ How to Play
- โ Formaquestion
- ๐พ Saves and Backup
- ๐ง Story Memory
- ๐ญ Entities in Game
- ๐ชช Personas
- ๐ Community Creations
- โ๏ธ Settings
Reference
- ๐ค Glossary
- โ๏ธ Text Formatting
- ๐ ๏ธ World Editor
- ๐งช Test Bench
- ๐ชช Personas for Authors
- ๐ World Format
- ๐งฎ Stat Code Guide
- ๐ Linked Content
Project