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Glossary

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๐Ÿ”ค Glossary

The words Formamorph uses, and what each one means. Each term links the page that explains it.

๐Ÿ’ก To get a world, an entity or another listing from Community Creations, you download it. Install names something else: see Install.

๐ŸŽฎ Playing

Term Meaning
Formaquestion The help window. You can ask it a question, search this guide and read each page. The Help tab or F1 opens it. A Tool that you turn on lets it read the world you have open.
Search Source One way Formaquestion finds guide sections for your question: Keyword Search, AI Search or Semantic Search. You turn each one on or off in Formaquestion Settings.
Turn One action from you and the AI's reply to it
Action What you write in the action box: what you do next
Choice A ready-made action under the story. Select one to put its text in the action box.
Continue the Story A choice that asks the story to keep going, with no new act from you
Direction Text in [square brackets] in your action. The AI reads it as the author's instruction, not as something you do.
Narration The story text the AI writes each turn
Narration Layout Pages shows one turn at a time. Chat shows every turn in one list.
Re-generate Asks the AI to write the latest turn again from the same action
Rewind Goes back to an earlier turn and removes every later turn. You can't undo it.
Notes Your standing facts for the AI. It reads them with every action.
AI Context Inspector Shows the exact text the game sent to the AI each turn, and what came back
Demo AI The small free model that the browser and Android apps start on
Built-In Engine The AI engine inside the desktop app. It runs a model on your own PC.
Endpoint The address of the AI server that writes your story. An endpoint preset saves one.
Thinking Mode How the AI plans a turn before it writes it: Native, Inline, Planning or Staged
Scene Image An image of the turn, made by an image server you connect
Text to Speech Reads a turn aloud with a voice model that runs in your browser

๐Ÿšช Starting a Game

Term Meaning
Enter World The dialog where you make every choice before page one
Quick Start Starts a new game with the world's defaults and no dialog
Persona The entity you play. It gives the AI your name, your pronouns and your description.
Default Persona The persona that Enter World and Quick Start pick when nothing else decides
Custom Persona A world entity that gives traits to a player with no world persona. It takes the place of None at Enter World.
Playable, Persona-Only, Cast The choices of an entity's Persona control. Playable: you can play it or meet it. Persona-Only: it exists only when you play it. Cast: you only meet it.
Starting Location A location where a new game can begin. With none marked, every location is one.
Starting Traits The traits you pick at Enter World
Library Additions The entities and dictionaries from your library that you add to one game
Opening One way a game can start. A new game draws one opening by weight.
Opening Action An opening that fills your action box. The AI writes page one from it after you send it.
Opening Narration An opening that is page one itself, shown exactly as written
Others Opening The usual opening, in which the story greets you. It never draws while you play its owner.
Self Opening An opening written for playing as its owner. While you play that entity, its Self openings replace every other opening.
Default Opening The opening the game uses when no other opening can draw
Character Customization The step after Enter World where you pick and shape your Avatar

๐ŸŽญ Entities and Memory

Term Meaning
Entity Anything in a world the narrator can name: a person, a creature, a plant or an object
Story-Invented Entity An entity the story names during the game that no author wrote. It joins the scene for that playthrough.
Memory What the story keeps from older turns. Recent turns go to the AI word for word; older ones go as short memories.
Memory Summaries The setting that condenses older turns into memories
Let Go A memory the story judged not worth sending. It stays in the list, struck through.
Pinned Memory A memory you made the story keep. Forget This Memory does the opposite.
Semantic Memory Sends the memories most related to your action, not only the newest
Scene Recall Sends a past scene word for word when your action goes back to it
Measured Clock Lets each turn's events set how much story time passes. Without it, each turn takes the Time Per Turn setting, one hour by default.
Character Diaries First-person diary entries that each entity present writes. They shape its motivation.

๐Ÿ“š Your Library and Saves

Term Meaning
Library Your worlds, entities, dictionaries and Avatars on this device, shown as tiles on the main menu
Group A tile that holds other tiles of one library tab
Library Item One entity or dictionary in your library
Linked Copy A world's entity or dictionary that follows a library item and takes its changes
Independent Copy A world's entity or dictionary that follows nothing
Local Replacement A linked copy of another author's item that you edited. No update overwrites it.
Entity Card An exported entity: a .webp image of its portrait with the entity's data inside
Save One game's progress, with every turn, your notes and your memories
Autosave The saves each world keeps, written after every turn: one by default, more with Autosaves Kept
Backup One file with your worlds, saves, library entities and library dictionaries
Avatar A 3D model of you, the player, from a VRM file
Permissive License A VRM license that allows every use the community needs. An Avatar needs it to publish.
Profile Image The image on your Community Creations account. It is not an Avatar.

๐ŸŒ Community Creations

Term Meaning
Listing One published item on Community Creations: a world, entity, dictionary, Avatar or prompt preset
Download Gets a listing into your library or your Settings
Publish Sends your item to Community Creations as a listing
Publish Size How much of the publish limit an item uses. Each kind of listing has its own limit.
Source The published listing that a copy of an entity or a dictionary follows
Required Content A source that downloads with a world. Its author marked it Include as required.
Add-on A published entity or dictionary offered for a world. You choose whether to download it with the world.
Like One account's mark on a listing. Select the heart again to take it back.
Anonymous Like A Like given without an account. It belongs to your Install and counts the same as a Like.
Install One copy of the app's stored data, such as one browser on one device. Each copy is a separate Install. It is never the word for getting a listing.
Claim When you log in, your Install's Anonymous Likes move to your account
Listing Changelog The author's update history on a listing. It is not the app's own changelog.
Report A private message to staff that a listing, a comment or a profile breaks the rules
Outcome How staff closed a Report: action taken, or dismissed
Contest An event where authors enter worlds and players like them. Staff announce the results.

๐Ÿ“œ Prompts and Tools

Term Meaning
Prompt The text the app sends to the AI for one request, such as Narration or Choices
Prompt Preset One full set of prompts with their options
Chip A box in text that the app fills with a value. In world text, a chip places a placeholder. In a prompt, it places game data, such as your stats.
Chip Options The dialog a placed chip opens. A prompt chip shows What the AI Reads beside its rows. The Entities and Persona chips add Only With, Include and Stat Detail.
Request Anatomy A labeled map of every message in one request, which marks the text you typed
Custom Prompts A world's own narration, choices or stats prompt, which replaces yours while you play it
Tool A function the AI can call during a request to get information it does not have. A Tool only reads. Formaquestion has its own list of Tools, which you switch on and off on this device.
Tool Handler The part of a Tool that runs when the AI calls it: Lookup, Template or Script

๐Ÿ› ๏ธ Building a World

Term Meaning
World An authored game: its locations, entities, stats, traits, dictionaries and openings
World Editor Where you build and change a world
Simple and Advanced The two modes of the World Editor and of Settings. Simple hides fields; it never removes them.
Authoring Tour A guided run in which you build a new world one field at a time
In Game The Authoring Tour's pane. It shows where a field appears in the game and what each prompt reads from it.
AI-Facing, Player-Facing The AI reads only the AI-Facing fields. The player reads only the Player-Facing ones.
Location A place in the story. The player is always in one location.
Sub-Location A location nested inside another. Nesting decides where the story can move the player.
Connection A travel link you make between two locations, one-way or two-way
Travel Hint Text that tells the AI how the player makes one trip of a Connection
Locations Canvas The visual view of the Locations tab, with boxes for locations and arrows for Connections
Auto Arrange The canvas command that lays out boxes for you. Nothing on the canvas moves without it or you.
Map The read-only canvas the player sees in game, on the Map tab
Stat A number that describes the player, between a Min and a Max
Stat Descriptor A word the AI gets for a band of a stat's values
Regen The amount a stat changes for each hour of story time
Stat Code JavaScript that a stat runs each turn, in its Before the AI and After the AI boxes
Trait A fact about the player or an entity, such as a class or a fear
Acquired A trait the player has. A trait switched off is still acquired.
Trait Modes Optional: the player chooses. Automatic: active while its requirements hold. Hidden: Automatic, and the player never sees it.
Curse An Automatic trait that requires the cursed item
Pick Count How many traits the player must and can pick from a group: Any, Exactly One, Up to One or Custom
Requirement What a trait needs before it is available: a list of rows. The trait opens when any one row holds.
Requirement Row One way to open a trait. It holds when every Condition in it holds.
Condition One check in a row: a trait, any trait in a group, a persona, or a stat. Not makes it hold while the target is off.
Stat Condition A Condition that compares a stat to a number, raw or as a percent of the stat's range. Rage >= 80
Visibility Rule Rows on a gallery image that decide when it shows in play. With no rows, it always shows.
Owner The entity or dictionary that has a trait, a stat or a placeholder, as its own or through a link or copy. You are the owner You.
Blueprint A trait or placeholder in the Blueprints group. It exists to be linked or copied.
Link Gives a Blueprint trait to an entity. It reads the Blueprint live until you change a field.
Original The Blueprint trait or group that a Link points at
Copy An entity's own version of a Blueprint placeholder. It reads the Blueprint live until you change a value.
Override One field that a Link or a Copy sets for itself. Reset returns one; Reset to Blueprint returns all.
Detach Turns a Link into the entity's own trait, which no longer follows the Original
Placeholder A named value with a list of values, which you place in world text as chips
Wildcard, Object, Variable A Wildcard shows one value picked at random. An Object shows all its values. A placeholder with one value is a Variable.
Roll The value a Wildcard draws when a game starts. The save keeps it.
World or Unique Every World chip of a placeholder shows the same roll. Each Unique chip rolls on its own.
Draw Weight How often a value comes up, compared with the others. Weight 0 never draws it.
Pin Holds a placeholder at one value while its source is active: a stat band, a location, a trait or a value
Player Name, Character Name The two built-in chips. Type {{user}} for your name, or {{char}} for the entity that owns the text.
Dictionary A world's lorebook. Its entries reach the AI only when a keyword matches.
Book A group of dictionary entries. A library dictionary is one book.
Entry One piece of lore: Trigger Keywords and the Value the AI gets
Scan Depth How many earlier messages the game scans for an entry's keywords
Semantic Lore Activates dictionary entries by meaning, as well as by keyword
Step One edit in the World Editor that Undo takes back as a whole: a run of typing, a drag or a multi-part change
History Popover The app-bar control that opens the list of Steps, from World opened to the newest. Select a row to move the world to that point.
Test Bench The World Editor's place to check a world without the AI
Bench Popover The first view of the Test Bench, with the World Doctor's list only
Instrument One tab of the Test Bench. Each one answers one question about your world.
World Doctor The Instrument that checks your world's structure and lists the issues
Activation Tester The Instrument that shows which entities and dictionary entries a text makes fire

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