Description
Normally on a Blockbench entity, when you make a bone, on the toolbar there are options on how to rotate:
Global, Local and Bone.
Normally you would expect the rotation type to apply, however in this case it doesn't.
No matter what, the rotation type always stays as Global which is highly frustrating when animating said entity.
Steps to Reproduce
Make a new Animated Java Entity
Make a simple body and a simple bone
For better example Make the bone angled and its pivot point at the corner
Rotate the bone at the Global Rotation option
Rotate the bone at the Local Rotation option
Observe Major Frustration
Description
Normally on a Blockbench entity, when you make a bone, on the toolbar there are options on how to rotate:
Global, Local and Bone.
Normally you would expect the rotation type to apply, however in this case it doesn't.
No matter what, the rotation type always stays as Global which is highly frustrating when animating said entity.
Steps to Reproduce