Releases: Jeffdev-Archipelago-Implementations/Archipelago-Piku
Releases · Jeffdev-Archipelago-Implementations/Archipelago-Piku
Release list
Pikuniku Archipelago v0.3.1
- [APWorld] Fixed logic bug where Forest Dancing Bug didn't logically require Water Hat
- [Client] Changed the Valley Revisit to only be raining if you have the Water Hat, preventing you from going out of logic if backtracking there for missed checks.
- [Client] Fixed shop items not being purchaseable if you have been sent the respective item
Pikuniku Archipelago v0.3.0
- [APWorld] Adjusted logic for A Video Game to be after A Detonator
- [APWorld] Moved X-Ray Goggles to the same logical tier as Sunglasses as they are interchangeable
- [APWorld] Adjusted logic for Forest Dancing Bug to be after El Bunko access
- [APWorld/Client] Renamed the apple checks to Apple 1/2/3, and adjust how they work in the client. Grabbing any apple will get you the first check, then the second one for the second, then the third one for the third.
- [Client] Added a force save after the items go through the item queue when connecting to a game, to prevent losing items upon leaving and re-joining the game
- [Client] Added an F2 keybind to skip the intro and take you straight to the mountain start.
- [Client] Change the F1 unstuck keybind to take you to the beginning of the mines, if you are in the detonator section of the mines, to help unstuck you.
- [Client] Added a tip message in the intro mentioning the F1 and F2 keybinds
Pikuniku Archipelago v0.2.0
- [Client] Fixed bug where the apple checks wouldn't send at all
- [APWorld] Fixed logic issues with apples and some coins
- [APWorld/Client] Reshuffled some IDs to fix some coin checks not sending properly
- [Client] Bundled client with the correct websocket-sharp and c-wspp.dll so all releases will be able to connect to archipelago.gg properly
Pikuniku Archipelago v0.1.0
The very first release!