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Features
JeromeM edited this page Feb 22, 2026
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- Built-in arrow pointing to your next objective — no TomTom needed
- Multi-waypoint sequences that auto-advance as you reach each destination (5 yard threshold)
- Dotted path on minimap and world map showing the route
- GOTO descriptions: custom text displayed in the navigation frame (e.g., "Grind north to the moonwell"), with NPC name resolution
- Corpse navigation: on death, a blue-tinted arrow guides you back to your body. Handles graveyard zone transitions automatically
- Zone mismatch handling: waypoints hide navigation when you're in the wrong zone; other types fall back to use-item icons if available
- Use-item transition: after reaching the last waypoint in a multi-waypoint sequence, a clickable use-item button appears if the step requires it
- Live quest progress (kill/collect counters) displayed on the navigation frame
- Auto-detect: quest accept, complete, and turnin events are tracked automatically
- Quest sync on guide load: automatically completes accept steps for quests already in your log
- Auto-skip impossible turnins: turnin steps for quests not in your log are automatically completed
- Chain quest support: same-name chain quests are resolved deterministically using quest ID ordering and completion tracking
- Objective tracking: individual quest objectives with progress display
- Multi-action steps: a single step can combine turnin + accept, each action tracked independently
- Batched objective updates: multiple objective completions are processed together to avoid redundant UI updates
- Item collection: auto-completes when you collect the required items. Works on both current and ongoing steps
- Skill tracking: green progress bar in the navigation frame showing current/target level (e.g., "20 / 40"). Auto-completes when you reach the required level. Works with professions, weapon skills, and any skill in your skill window
- Spell learning: auto-detects when you learn a spell or ability via the spellbook
- Equipment auto-completion: equip steps auto-complete when you equip the item
- Level-up toast: popup notification telling you exactly which talent to pick next
- Talent frame highlighting: green glow on the recommended talent in your talent frame (supports multiple talent frame addons)
- Template system: pre-built leveling templates for all 9 classes (TurtleWoW optimized)
- Respec support: templates can include a mid-leveling respec transition with custom notification message
- Default templates: guide packs can set a default talent template per class
- Text scaling: adjustable guide text size
- Navigation scaling: adjustable arrow and nav frame size
- Minimap button: left-click toggles guide window, right-click opens settings
- URL copy popup: URLs in guide text appear as blue [Link] placeholders. Click to open a popup with the full URL for easy Ctrl+C copying
- Lock/unlock: lock the guide frame position
- Guide hide/show: toggle visibility with slash commands
- Step counter: displays current step / total steps
- Color coding: quest names (gold), NPCs (light blue), items (purple), locations (green)
- pfQuest node hiding (optional): suppress pfQuest map pins when paths are active. Off by default, greyed out when pfQuest is not installed
- TurtleWoW database: built-in override system for TurtleWoW-specific quests, NPCs, and items. Fully compatible with pfQuest
- Ongoing steps: pinned at the top of the guide in blue while you continue with other steps
- Optional steps: complete with the next step, coordinates excluded from priority navigation
- Hearthstone: shows hearthstone icon, auto-completes on arrival detection
- Bind hearthstone: auto-completes on innkeeper confirmation
- Use item: shows clickable item icon in navigation frame
- Equip item: auto-completes when item is equipped
- XP progress bar: blue bar showing real-time XP progress toward level requirements
- Skill progress bar: green bar showing skill level progress toward requirements
- Flight: auto-take flights on matching steps, discover flight paths
Create, edit, and manage guides directly in-game without restarting. Open with /glv editor.
- Three-panel view: Source editor (left), Syntax highlighting (middle), Live guide preview (right)
- Per-line editing: each line is a separate edit box with full keyboard navigation (Enter to create new line, Backspace to merge with previous, Up/Down arrows)
- Live preview: real-time rendering matching how the guide actually looks in-game, with step colors, icons, and text formatting
Styled section panels at the top of the editor:
- Guide Info: name, level range (min-max), description
- Faction & Races: faction dropdown (Alliance/Horde/Both) + race checkboxes
- Next Guide: text field + 3-level cascading browse dropdown (Pack > Level Range > Guide)
One-click buttons for every tag type, organized by category:
| Group | Buttons | Description |
|---|---|---|
| Step | +STEP | Insert empty line (step separator) |
| Quests | QA, QC, QT | Opens quest selection from your current log |
| Navigation | G:Pos, TAR | G:Pos inserts your current map coordinates; TAR searches NPCs by name |
| Items | CI, UI | Item ID input popup |
| Travel | H, S, P, F | Hearthstone, bind, flight path, fly |
| Training | T, LE, SK | LE searches spells by name; SK opens skill level input |
| Modifiers | XP, A, O, OC | XP/level requirement, class/race filter, ongoing, optional |
| Quick | LastQ | Inserts the last accepted quest as [QA id]
|
- Save: builds full guide text from metadata + body, registers guide immediately (playable without restart)
- Load: dropdown of all saved custom guides
- Delete: with confirmation dialog
- Import: browse any loaded guide pack (3-level dropdown: Pack > Level Range > Guide) and pull its text into the editor
-
Account-wide: custom guides are saved globally via
SavedVariablesand shared across all characters - Automatic migration: existing per-character guides are migrated to global storage on first load
-
Persistent: guides survive
/reloadand are re-registered automatically on login
Guide text supports WoW color escape sequences:
|cFFff0000This text is red|r and this is normal
|cFF00ff00Green text|r for emphasis
Color codes are preserved through the editor pipeline and render in both the preview panel and the actual loaded guide.
| Command | Description |
|---|---|
/glv show |
Show the guide window |
/glv hide |
Hide the guide window |
/glv settings |
Open settings panel |
/glv editor |
Open the in-game guide editor |
/glvminimap |
Toggle minimap button visibility |