V3.0.0-RC1
Pre-release
Pre-release
Welcome to the changelogs for release V3.0
This is the changelog for the version V3.0 Don't forget to join us on Discord
Changelog
New features / improvements
- rework of complete update to state pattern
- performance-improvements
- original game-spawn-method by default (still a bit to do, till it works fine)
- add two missing weapons
- Info-Node in maps for future versioning and information
- pathless-jets
- pathless-choppers
- Bots can use the gunships (TODO: separate state with separate distace and tragets)
- Separate worsening values for different vehicle types (by MatiasPastori)
- Make bots attack the gunship by themselves (by ThyKingdomCome)
- Bots can use every jet in conquest now (no more paths needed)
- No more air-paths needed (only enter-paths for choppers)
- Kind of Support for AirSuperiority (jets still too passive)
- Bots randomly move or stop while shooting in vehicles (by MatiasPastori)
- Cooldown-time for rockets after refill
- Max Bot-Kits now per team
- Randomized spawn-order
- Better distance-handling for attack
- Registry-Option to still spawn bots on the last tickets added
- passengers now exit when close to objective in some vehicles (by ThyKingdomCome)
- Spawn of bots in AMTRAC and Transport-Choppters (by ThyKingdomCome)
- Option to disable KeepVehicleSeatForPlayer (by MatiasPastori)
- Registry-Option to USE_EXPERIMENTAL_NAMETAGS (by MatiasPastori)
- Bots don't use 3rd seat of Tanks anymore (by MatiasPastori)
- Support for dynamic-jet-spawn + fixes for some special cases (by MatiasPastori)
- Support of Gunship on Rush-Maps
- Variation in default fire-cycles (by MatiasPastori)
- Refactoring of lots of Bot-stuff (by Bree_Arnold)
- Switch to new Web-UI-Backend (by Paul)
- Sometimes Stop for shooting of bots (by MatiasPastori)
- performance of node-editor
- Don't exit vehicle, if player is driver
- Attempt to fix Messed-up first spawn in TDM, (only a workaround working right now)
- Bots now can use a path-offset sidewards (by MatiasPastori)
- Add the command to make the bots follow a player (by MatiasPastori)
- Default-Color for appearance added (thanks to QuantumTube)
- Bot movement and Obstacle-handling rework
- Fix of mcom-handling of the bots
- Fix of some path-switching-issues in context with actions
some open TODOs:
- Vehicle/Tank: better aiming on steep slopes (compensate car-rotation)
- chopper: handle different hights and positions depending on capture-points
- add logic for jets in rush
- improve team-logic for AA and other vehicles (example AA on Rush)
- fully support default-sapwn-method? (for now only on TDM/GM/SDM by default)
- (rework of raycasts for better performance)
- (improve node-editor)
Bug fixes
- fix stationary AA again...
- fix horn-usage of jeeps #356
- fix refill of rockets
- fix keep same bot-players
- fix air-vehicles attacking bases (by ThyKingdomCome)
- fix Bots trying to spawn in unarmed Gunships (by MatiasPastori)
Updated maps
- MP12_ConquestSmall0 by ThyKingdomCome (with explore-paths)
- MP17_ConquestLarge0 by ThyKingdomCome (with explore-paths)
- MP01_ConquestLarge0 by MatiasPastori (with explore-paths)
- XP1_003_ConquestAssaultLarge0 by MatiasPastori
- XP3_Desert_ConquestLarge0 by MatiasPastori
- MP01_ConquestLarge0 by MatiasPastori (with explore-paths)
- XP4 ConquestLarge0 by MatiasPastori