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V3.0.0-RC1

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@Joe91 Joe91 released this 25 Dec 18:38
· 49 commits to master since this release

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Welcome to the changelogs for release V3.0

This is the changelog for the version V3.0 Don't forget to join us on Discord

Changelog

New features / improvements

  • rework of complete update to state pattern
  • performance-improvements
  • original game-spawn-method by default (still a bit to do, till it works fine)
  • add two missing weapons
  • Info-Node in maps for future versioning and information
  • pathless-jets
  • pathless-choppers
  • Bots can use the gunships (TODO: separate state with separate distace and tragets)
  • Separate worsening values for different vehicle types (by MatiasPastori)
  • Make bots attack the gunship by themselves (by ThyKingdomCome)
  • Bots can use every jet in conquest now (no more paths needed)
  • No more air-paths needed (only enter-paths for choppers)
  • Kind of Support for AirSuperiority (jets still too passive)
  • Bots randomly move or stop while shooting in vehicles (by MatiasPastori)
  • Cooldown-time for rockets after refill
  • Max Bot-Kits now per team
  • Randomized spawn-order
  • Better distance-handling for attack
  • Registry-Option to still spawn bots on the last tickets added
  • passengers now exit when close to objective in some vehicles (by ThyKingdomCome)
  • Spawn of bots in AMTRAC and Transport-Choppters (by ThyKingdomCome)
  • Option to disable KeepVehicleSeatForPlayer (by MatiasPastori)
  • Registry-Option to USE_EXPERIMENTAL_NAMETAGS (by MatiasPastori)
  • Bots don't use 3rd seat of Tanks anymore (by MatiasPastori)
  • Support for dynamic-jet-spawn + fixes for some special cases (by MatiasPastori)
  • Support of Gunship on Rush-Maps
  • Variation in default fire-cycles (by MatiasPastori)
  • Refactoring of lots of Bot-stuff (by Bree_Arnold)
  • Switch to new Web-UI-Backend (by Paul)
  • Sometimes Stop for shooting of bots (by MatiasPastori)
  • performance of node-editor
  • Don't exit vehicle, if player is driver
  • Attempt to fix Messed-up first spawn in TDM, (only a workaround working right now)
  • Bots now can use a path-offset sidewards (by MatiasPastori)
  • Add the command to make the bots follow a player (by MatiasPastori)
  • Default-Color for appearance added (thanks to QuantumTube)
  • Bot movement and Obstacle-handling rework
  • Fix of mcom-handling of the bots
  • Fix of some path-switching-issues in context with actions

some open TODOs:

  • Vehicle/Tank: better aiming on steep slopes (compensate car-rotation)
  • chopper: handle different hights and positions depending on capture-points
  • add logic for jets in rush
  • improve team-logic for AA and other vehicles (example AA on Rush)
  • fully support default-sapwn-method? (for now only on TDM/GM/SDM by default)
  • (rework of raycasts for better performance)
  • (improve node-editor)

Bug fixes

  • fix stationary AA again...
  • fix horn-usage of jeeps #356
  • fix refill of rockets
  • fix keep same bot-players
  • fix air-vehicles attacking bases (by ThyKingdomCome)
  • fix Bots trying to spawn in unarmed Gunships (by MatiasPastori)

Updated maps

  • MP12_ConquestSmall0 by ThyKingdomCome (with explore-paths)
  • MP17_ConquestLarge0 by ThyKingdomCome (with explore-paths)
  • MP01_ConquestLarge0 by MatiasPastori (with explore-paths)
  • XP1_003_ConquestAssaultLarge0 by MatiasPastori
  • XP3_Desert_ConquestLarge0 by MatiasPastori
  • MP01_ConquestLarge0 by MatiasPastori (with explore-paths)
  • XP4 ConquestLarge0 by MatiasPastori