Reflection
1.5.0
Please see the docs 📁 for more information.
❤️ If you'd like to support the work we put into maintaining, you can do so here: ❤️
Supported Versions ✨
- Unreal Engine 4: 4.22.3, 4.23.1, 4.24.3, 4.25.4, 4.26.2, 4.27.2
- Unreal Engine 5: 5.0.1-5.7.1
Features ⭐
- Assets are reflected by path now, and the file picker is gone
- Reflecting an entire folder is now supported (including sub-folders)
- Streamed textures come down at full resolution. With High Resolution Textures turned off in Fortnite's settings, you get the high-quality texture instead of the low-quality fallback
Updates ⭐
- Cloud is now required, not optional
Bug Fixes 🐛
- The material crash:
Assertion failed: TextureReferenceIndex != INDEX_NONEis finally fixed 😄
🤴🏻 New Assets
| | Types |
|---|---|
| 🟧 Texture | VolumeTexture, TextureCube, Texture2DArray, TextureLightProfile |
| 🔴 Animation | PoseAsset |
| ✨ Effects | ParticleSystem, VectorFieldStatic |
Blueprints (Experimental)
Rebuilds scene components, variables, and defaults for Blueprints, Widget Blueprints, and Animation Blueprints when the parent class exists. Enable Experiments in settings.
☁️ Cloud
- Preferred import path, with Reflect From Path running through it
- Validation compares your project against the game files and flags what's missing or misplaced
💻 UI
- Rebuilt toolbar with grouped dropdowns, plus a Supported Assets panel
- Reflect Folder of JSON Files for bulk imports
- Notification and jump caps, auto browse-to-asset after texture imports, hides during PIE
📥 Installation
git submodule add https://github.com/JsonAsAsset/Reflection.git Plugins/Reflection
git submodule update --init --recursive