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@Tectfy Tectfy released this 09 Aug 00:21
· 26 commits to main since this release

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Reflection

1.5.0

Please see the docs 📁 for more information.

❤️ If you'd like to support the work we put into maintaining, you can do so here: ❤️

Buy Me a Coffee Discord

Supported Versions

  • Unreal Engine 4: 4.22.3, 4.23.1, 4.24.3, 4.25.4, 4.26.2, 4.27.2
  • Unreal Engine 5: 5.0.1-5.7.1

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Features ⭐

  • Assets are reflected by path now, and the file picker is gone
  • Reflecting an entire folder is now supported (including sub-folders)
  • Streamed textures come down at full resolution. With High Resolution Textures turned off in Fortnite's settings, you get the high-quality texture instead of the low-quality fallback

Updates ⭐

  • Cloud is now required, not optional

Bug Fixes 🐛

  • The material crash: Assertion failed: TextureReferenceIndex != INDEX_NONE is finally fixed 😄

🤴🏻 New Assets

‎Types
🟧 Texture VolumeTexture, TextureCube, Texture2DArray, TextureLightProfile
🔴 Animation PoseAsset
Effects ParticleSystem, VectorFieldStatic

🫆 Blueprints (Experimental)

Rebuilds scene components, variables, and defaults for Blueprints, Widget Blueprints, and Animation Blueprints when the parent class exists. Enable Experiments in settings.

☁️ Cloud

  • Preferred import path, with Reflect From Path running through it
  • Validation compares your project against the game files and flags what's missing or misplaced

💻 UI

  • Rebuilt toolbar with grouped dropdowns, plus a Supported Assets panel
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  • Reflect Folder of JSON Files for bulk imports
  • Notification and jump caps, auto browse-to-asset after texture imports, hides during PIE

📥 Installation

git submodule add https://github.com/JsonAsAsset/Reflection.git Plugins/Reflection
git submodule update --init --recursive

Changelog 1.4.1...1.5.0