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B2recomp v0.2.5

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@K0NL K0NL released this 19 Oct 11:33
· 8 commits to main since this release

B2recomp v0.2.5 fixes the lip sync of the cinematics at frame rates above 60. As before, this download contains no game files: the game is built on your PC from your own dump.

DISCLAIMER

  • If you decide to open a issue, give me a couple details about your situation in the best wording you can put it in then supply the report zip. If both of these things are not done when opening the issue it will be closed accordingly ( Can't do anything blind ) Also make sure your AMD drivers are up to date and that you have the latest release of the recomp.

Fixed

  • Cinematics at 120 fps: voices and lips stay together. With the frame rate set above 60, the pictures of the cinematics slowly ran ahead of the voices: by about half a second after a minute and a half of the prologue. The game plays its cinematics at 30 frames per second and holds the last picture of every shot for one of its frames before it cuts to the next shot. At 120 fps that hold was four times too short, so every cut gained a little time. The hold now lasts as long as the game intended at any frame rate. At 60 fps nothing changes. If you set the frame rate to 60 only for the cinematics, you can set it back to 120.

How to use

  1. Unzip B2recomp-builder-68c2d08.zip into a new folder.
  2. Start B2recomp.exe, choose your dump folder and press Build (about 5 minutes on a 16-thread PC).
  3. When the build is done, choose your settings and press Play.

Updating from v0.2.x: after the build, copy these folders from your old B2recomp folder into the new one:

  • build\play\userdata (your saves);
  • config (your settings and controls);
  • optionally cache, so the game does not prepare its shaders again on the first start.

The fix is applied while the game is built, so a new Build is needed: copying files into an old folder is not enough.

Windows SmartScreen may warn about B2recomp.exe because it is not signed: choose "More info", then "Run anyway".

Status

Tested on an NVIDIA card at 120 fps with the prologue cinematic, compared with 60 fps picture by picture and against the sound, and in the first fight (no change there). If the sound still drifts in a cinematic at your frame rate, a report helps: press Report... in the launcher and attach b2recomp-report.zip to an issue, with the chapter and the cinematic (never attach game files).

SHA-256 of the zip: 74e0611c0f307339a15845aa6a8774f23c8a4a80a5670b408cbab1936c3f868a