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This repository was archived by the owner on Aug 28, 2021. It is now read-only.
Keheck edited this page Jun 27, 2019
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There are various configurable values for CSMinecraft.
Damage values: These values are used to calculate the damage for each player in the current game when the tnt explodes.
The formula looks like this: damage = distance x damageFalloff + highestDamage (ex.: The player is 10 blocks away, highest damage is 30 and the falloff is -1 dmg/block: damage = 10 x -1 + 30= -10 + 30 = 20 -> the player recieves 20 points, or 10 hearts, worth of damage)
damageFalloff: Each block the subject of the calculation is away from the tnt, the damage drops by the given amount (direct distance is used). (default: -1.565217391)
highestDamage: The value repesents the damage recieved when stood 0 blocks away from the tnt. (default: 51.3)
Hub values: These values are used by CSMinecraft to determine where to teleport players when a game stops (either naturally by a team wining or a draw or by a moderator forcefully stopping the game).
world: The name of the world to teleport players to. (default: world)