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The Config

Keheck edited this page Jun 27, 2019 · 7 revisions

There are various configurable values for CSMinecraft.

Damage values: These values are used to calculate the damage for each player in the current game when the tnt explodes. The formula looks like this: damage = distance x damageFalloff + highestDamage (ex.: The player is 10 blocks away, highest damage is 30 and the falloff is -1 dmg/block: damage = 10 x -1 + 30= -10 + 30 = 20 -> the player recieves 20 points, or 10 hearts, worth of damage)

  • damageFalloff: Each block the subject of the calculation is away from the tnt, the damage drops by the given amount (direct distance is used). (default: -1.565217391)
  • highestDamage: The value repesents the damage recieved when stood 0 blocks away from the tnt. (default: 51.3)

Hub values: These values are used by CSMinecraft to determine where to teleport players when a game stops (either naturally by a team wining or a draw or by a moderator forcefully stopping the game).

  • world: The name of the world to teleport players to. (default: world)
  • x: The x-coordinate of the position. (default: 0)
  • y: The y-coordinate of the position. (default: 0)
  • z: The z-coordinate of the position. (default: 0)

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