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Fixed: Party members unable to use each other's portals (party detection
was never resolving due to a case-sensitive field name mismatch)
Fixed: Portal ownership lost on reconnect to dedicated server (player
identity was being read from the wrong object — now reads correctly
from ClientInfo)
Fixed: Portals only existed on the client that placed them — the server
never knew they existed, causing inconsistent behavior in multiplayer
("works sometimes, then stops working entirely")
New
Full server-side portal synchronization via NetPackage — the server is
now the authority for all portal registration and teleportation
When a player connects, the server sends them the complete portal registry
automatically
Portal placement and teleportation are now validated server-side only,
preventing client-side desync
Notes
These fixes address the root causes reported by multiple users in
multiplayer and dedicated server environments
Testing on a dedicated server is recommended to confirm all scenarios