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v1.1.2

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@KeneQuirosM KeneQuirosM released this 01 Aug 19:32

v1.1.2 — Multiplayer & Dedicated Server Fix

Bug Fixes

  • Fixed: Party members unable to use each other's portals (party detection
    was never resolving due to a case-sensitive field name mismatch)
  • Fixed: Portal ownership lost on reconnect to dedicated server (player
    identity was being read from the wrong object — now reads correctly
    from ClientInfo)
  • Fixed: Portals only existed on the client that placed them — the server
    never knew they existed, causing inconsistent behavior in multiplayer
    ("works sometimes, then stops working entirely")

New

  • Full server-side portal synchronization via NetPackage — the server is
    now the authority for all portal registration and teleportation
  • When a player connects, the server sends them the complete portal registry
    automatically
  • Portal placement and teleportation are now validated server-side only,
    preventing client-side desync

Notes

  • These fixes address the root causes reported by multiple users in
    multiplayer and dedicated server environments
  • Testing on a dedicated server is recommended to confirm all scenarios