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Releases: KeneQuirosM/PortalMod

v1.1.2

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@KeneQuirosM KeneQuirosM released this 01 Aug 19:32

v1.1.2 — Multiplayer & Dedicated Server Fix

Bug Fixes

  • Fixed: Party members unable to use each other's portals (party detection
    was never resolving due to a case-sensitive field name mismatch)
  • Fixed: Portal ownership lost on reconnect to dedicated server (player
    identity was being read from the wrong object — now reads correctly
    from ClientInfo)
  • Fixed: Portals only existed on the client that placed them — the server
    never knew they existed, causing inconsistent behavior in multiplayer
    ("works sometimes, then stops working entirely")

New

  • Full server-side portal synchronization via NetPackage — the server is
    now the authority for all portal registration and teleportation
  • When a player connects, the server sends them the complete portal registry
    automatically
  • Portal placement and teleportation are now validated server-side only,
    preventing client-side desync

Notes

  • These fixes address the root causes reported by multiple users in
    multiplayer and dedicated server environments
  • Testing on a dedicated server is recommended to confirm all scenarios

v1.1.1 - Bug Fixes

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@KeneQuirosM KeneQuirosM released this 26 Jul 20:42
c58c1d3

New
Placement ghost with direction arrow: while you have a portal equipped, a translucent preview of the frame is shown with a simple arrow on the ground indicating the exit side — same visual behavior as the game's door-opening indicator.
Fixes
Landing bug (critical): players could end up buried in dirt/blocks, or on top of an unrelated rooftop, when teleporting. The cause was that, if the cell in front of the portal was blocked, the landing calculation fell back to scanning up to 32 blocks downward from the frame itself — literally digging into the terrain under the room. Now the 4 cardinal cells around the frame (front, back, left, right) are checked with a short scan close to the actual floor; only as a last resort does it place you right on top of the frame.
Removed the exit indicator (arrow) that was floating over the already-placed portal — replaced by the placement ghost's arrow, which is where it belonged.

v1.1.0 - Bug Fixes

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@KeneQuirosM KeneQuirosM released this 25 Jul 21:55

Bug Fixes

  • Fixed: Portal ownership lost on reconnect to dedicated server
  • Fixed: Party members unable to use each other's portals
  • Fixed: Player getting stuck in wall after teleport on slow chunk load
  • Fixed: Teleport cooldown is now configurable in PortalModConfig.xml (default 5s, max 30s)
  • Documented: Electric connections lost after renaming a portal — recable both portals as workaround