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Captain of Industry Extended (v116) for Captain of Industry | Update 4 | [Game version: 0.8.2a b552]

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@Keranik Keranik released this 15 Mar 20:35
· 4 commits to master since this release
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Update 8 [4:40PM Central]

  • Fixed an issue with missing icons in a few places (COIExtended.Core, COIExtended.Automation)

Update 7

  • Fixed an issue with Synfuel fuel station not showing up properly. (COIExtended.Core)

Update 6

  • Fixed an issue with the Speed UI not accepting values higher than 5 when you were clicking on the UI buttons. + and - keys remain the same. (COIExtended.Tweaks | COIExtended.Cheats both affected)

Update 5

  • Fixed an issue with Overclocking related to changes made in Update 4. (COIExtended.Core) #334
  • Added a version of the Core mod for download without the Asset Bundle. If you already have the assets for the mod, you don't need to download 150MB each time with the same graphics files duplicated. You can download the COIExtended.Core-noAssets.zip file if you want to download just the mod and already have the assets from another download.

Update 4

  • Fixed #330 (TweaksMod)

Update 3

  • Fixed an issue where population would start the game starving. (COIExtended.Core) #326

Update 2

  • Updated manifest files in each release that uses 0Harmony.dll to make sure that the DLL locks with the mod. #324

Update 1

  • Fixed an issue with the new GodModeController in Cheats mod. Controller now has three modes, On, Keep Full or Keep Empty.

Release Notes v116

Compatibility update for Captain of Industry Update 4
(manifest.json + new mod loading system)

Important Notes

  • This is a maintenance release only. No new features have been added.
  • Not everything has been fully tested yet. Some features may have bugs or behave differently.
  • Saved games from previous versions should still load, but always back up your saves before testing.

What Changed

All Mods

  • Migrated everything from .NET Framework 4.8 to .NET Standard 2.1 to match Update 4.
  • Updated all mod manifest files to the new required format.
  • Converted projects to the modern SDK-style format.

COIExtended.Core

  • Updated registrations for cargo ships, shipyards, locomotives, trucks, and cargo depots to work with the new builder APIs.
  • Fixed the Modded Map Editor button so it loads correctly.
  • Updated the New Game window patch for the redesigned main menu.

COIExtended.Cheats & Tweaks

  • Reworked game speed controls (5x, 10x, etc.) to hook into the new input system.

COIExtended.RecipeMaker

  • Fixed the Recipe Maker button on the main menu (Update 4 changed how the menu is built, so it now loads after you enable the mod).
  • Fixed machine icons not displaying.
  • Fixed custom icons from other COIExtended mods showing the “Coming Soon” placeholder.
  • All existing custom recipe packs remain fully compatible.

How to use Recipe Maker after Update 4

  1. Go to Mods menu → select COI:Extended.RecipeMaker → press “Continue”
  2. Return to Main Menu — the Recipe Maker button will now appear.

Installation

  1. Delete any old COI:Extended folder from your Mods directory.
  2. Drop the new folder in (it now includes manifest.json).
  3. Launch the game and enable the mod in the Mods menu.

Support

If you want to support continued maintenance:

Thank you to everyone who used and supported the mod over the years.
This release gets everything working again under the new rules — enjoy!