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Add clang format from samples repo #131
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Format compute shader chapter as an example
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Besides lots of other settings I'm using with the Vulkan-Hpp project, something like Just for reference, I've attached the clang-format from Vulkan-Hpp as a text file: clang-format.txt |
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As agreed on the last call: I'll apply the clang format to all files and update this PR. |
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No idea why the Android build fails. |
clang_format has sorted the includes. Now, |
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Oh, that was prob. stupid. Will redo this PR without reordering the includes :/ |
No, that was not stupid. It's vulkan, that is stupid. Or maybe just |
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That would be the better option. Didn't realize that the tutorial did explicitly include the core/platform specific headers. That indeed does not make much sense and should be changed indeed. Also feels odd that every chapter explicitly includes "vk_platform.h". |
gpx1000
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looks like merge conflicts. Could you address?
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Probably a good idea to add it to CI in same way we do in Samples so it fails if maintainers forget ;-). |
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Having CI builds for all supported platforms would be very helpful indeed. |
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Well we already have CI build for all platforms, this should just be the same copyright/clang check that Samples uses. https://github.com/KhronosGroup/Vulkan-Samples/blob/main/.github/workflows/check.yml take that and update pathing for here should just work. hopefully? Maybe add the ignore stuff as in what we use there. |
# Conflicts: # attachments/07_image_views.cpp # attachments/08_graphics_pipeline.cpp # attachments/09_shader_modules.cpp # attachments/10_fixed_functions.cpp # attachments/12_graphics_pipeline_complete.cpp # attachments/14_command_buffers.cpp # attachments/15_hello_triangle.cpp # attachments/16_frames_in_flight.cpp # attachments/17_swap_chain_recreation.cpp # attachments/18_vertex_input.cpp # attachments/19_vertex_buffer.cpp # attachments/20_staging_buffer.cpp # attachments/21_index_buffer.cpp # attachments/22_descriptor_layout.cpp # attachments/23_descriptor_sets.cpp # attachments/24_texture_image.cpp # attachments/25_sampler.cpp # attachments/26_texture_mapping.cpp # attachments/27_depth_buffering.cpp # attachments/28_model_loading.cpp # attachments/29_mipmapping.cpp # attachments/30_multisampling.cpp # attachments/31_compute_shader.cpp # attachments/32_ecosystem_utilities.cpp # attachments/33_vulkan_profiles.cpp # attachments/34_android.cpp # attachments/35_gltf_ktx.cpp # attachments/36_multiple_objects.cpp # attachments/37_multithreading.cpp
# Conflicts: # attachments/07_image_views.cpp # attachments/08_graphics_pipeline.cpp # attachments/09_shader_modules.cpp # attachments/10_fixed_functions.cpp # attachments/12_graphics_pipeline_complete.cpp # attachments/14_command_buffers.cpp # attachments/15_hello_triangle.cpp # attachments/16_frames_in_flight.cpp # attachments/17_swap_chain_recreation.cpp # attachments/18_vertex_input.cpp # attachments/19_vertex_buffer.cpp # attachments/20_staging_buffer.cpp # attachments/21_index_buffer.cpp # attachments/22_descriptor_layout.cpp # attachments/23_descriptor_sets.cpp # attachments/24_texture_image.cpp # attachments/25_sampler.cpp # attachments/26_texture_mapping.cpp # attachments/27_depth_buffering.cpp # attachments/28_model_loading.cpp # attachments/29_mipmapping.cpp # attachments/30_multisampling.cpp # attachments/31_compute_shader.cpp # attachments/32_ecosystem_utilities.cpp # attachments/33_vulkan_profiles.cpp # attachments/34_android.cpp # attachments/35_gltf_ktx.cpp # attachments/36_multiple_objects.cpp # attachments/37_multithreading.cpp
Explicitly exclude some Android specific includes from ordering
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I have re-enabled include ordering (and toggle it off for the few android includes we have) and have (re)applied Clang Format to all source files. Also added a note on ClangFormat to the contribution guide. The earlier we can merge this, the easier things get, esp. for maintainers ;) |
# Conflicts: # attachments/15_hello_triangle.cpp # attachments/16_frames_in_flight.cpp # attachments/17_swap_chain_recreation.cpp # attachments/18_vertex_input.cpp # attachments/19_vertex_buffer.cpp # attachments/20_staging_buffer.cpp # attachments/21_index_buffer.cpp # attachments/22_descriptor_layout.cpp # attachments/23_descriptor_sets.cpp # attachments/24_texture_image.cpp # attachments/25_sampler.cpp # attachments/26_texture_mapping.cpp # attachments/27_depth_buffering.cpp # attachments/28_model_loading.cpp # attachments/29_mipmapping.cpp # attachments/30_multisampling.cpp # attachments/31_compute_shader.cpp # attachments/32_ecosystem_utilities.cpp # attachments/33_vulkan_profiles.cpp # attachments/35_gltf_ktx.cpp # attachments/36_multiple_objects.cpp # attachments/37_multithreading.cpp # attachments/38_ray_tracing.cpp
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@marty-johnson59 , @gpx1000 : I have fixed the merge conflicts and reapplied clang-format to all files. From my perspective, this is now ready to be merged as discussed on the last docs call. |
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Thx :) |
As noted in #126 code style is all over the place, making things hard to read.
This PR adds a clang-format file (the same as used in our samples) and applies that to all code files.
It also adds a note on clang-format to the contribution guide.