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Releases: Kilo640/rythymGameThing
Releases · Kilo640/rythymGameThing
Release list
v0.051-alpha: Downscroll added.
WHAT'S NEW:
- Added a scroll direction feature for the downscroll gamers.
IMPORTANT:
- REQUIREMENTS: Computer capable of java jdk 17, currently tested playable on a 2012 era windows 7 laptop with the following specifications:
- CPU: Intel i5 3rd gen @2.5GHz
- GPU: Intel HD Graphics 4000
- RAM: 8GB DDR3
- This is not the minimum, but what is known to be playable currently
- PLEASE USE THIS LINK IF YOU DO NOT HAVE JAVA JDK 17 INSTALLED!
- DEFAULT CONTROLS:
- DF-JK for the notes,
- ESC to exit to start screen
- UP/DOWN to select stage
- SPACE to begin stage
v0.05-alpha: Polished Menu, Options, and Pausing!
WHAT'S NEW:
- A menu screen has been added with a tentative game title, options menu, and the ability to exit the game without pressing the X button on the game window.
- The options menu can allow you to set key binds the way you normally would in any other game, meaning there's no need for editing the config file, finally!
- By pressing the back button while playing a chart, you can pause the game as well as restart or exit to the level selection screen.
IMPORTANT:
- REQUIREMENTS: Computer capable of java jdk 17, currently tested playable on a 2012 era windows 7 laptop with the following specifications:
- CPU: Intel i5 3rd gen @2.5GHz
- GPU: Intel HD Graphics 4000
- RAM: 8GB DDR3
- This is not the minimum, but what is known to be playable currently
- PLEASE USE THIS LINK IF YOU DO NOT HAVE JAVA JDK 17 INSTALLED!
- DEFAULT CONTROLS:
- DF-JK for the notes,
- ESC to exit to start screen
- UP/DOWN to select stage
- SPACE to begin stage
v0.04-alpha: Results screen and basic menu interface!
WHAT'S NEW:
- A level selection menu is now added, no longer will you have to edit the config file every single time you want to change the chart you're playing! Simply move up or down to select a level and hit the start button to play.
- A results screen now shows at the end of any chart showing accuracy, max combo, number of notes hit for every judgment window, and a final letter grade like most rhythm games out there.
- The base game now includes 6 charts for more replay-ability without the need to convert quaver charts. The same process still applies if you wish to add more charts.
IMPORTANT:
- REQUIREMENTS: Computer capable of java jdk 17, currently tested playable on a 2012 era windows 7 laptop with the following specifications:
- CPU: Intel i5 3rd gen @2.5GHz
- GPU: Intel HD Graphics 4000
- RAM: 8GB DDR3
- This is not the minimum, but what is known to be playable currently
- PLEASE USE THIS LINK IF YOU DO NOT HAVE JAVA JDK 17 INSTALLED:
- DEFAULT CONTROLS:
- DF-JK for the notes,
- ESC to exit to start screen
- UP/DOWN to select stage
- SPACE to begin stage
v0.03-alpha: Settings and custom chart support!
WHAT'S NEW:
- Finally! You can adjust settings such as controls, scroll speed, and visual offset as well as select different levels via a "settings.cfg" file in the "config" folder, no UI has been implemented yet however. Settings are applied every time you start a level, meaning restarts are not necessary for changes to be applied after editing the file.
- Custom levels supported by including a converter program to allow quaver charts to be used in this game. Simple drag a .qua file in, start the converter program, convert the music to .wav and you have everything you need to play whatever you want in this game! Instructions are included in the folder as well.
IMPORTANT:
- REQUIREMENTS: Computer capable of java jdk 17, currently tested playable on a 2012 era windows 7 laptop with the following specifications:
- CPU: Intel i5 3rd gen @2.5GHz
- GPU: Intel HD 4000
- RAM: 8GB DDR3
- This is not the minimum, but what is known to be playable currently
- DEFAULT CONTROLS: DF-JK for the notes, ESC to exit to start screen, and space to begin the stage
v0.02-alpha: LongNotes fixed and fully implemented
WHAT'S NEW:
- Long notes have been added to the game, they are judged based on the percentage they are held, similar to osu! sliders (75% for full credit)
- Slight optimizations have been made to decrease game-related file loading activity likely causing framerate issues (my code still probably sucks though lol)
IMPORTANT:
- REQUIREMENTS: Computer capable of java jdk 17, unsure of hardware, though a windows 10 capable PC should work fine
- CONTROLS: DF-JK for the notes, ESC to exit to start screen, and space to begin the stage, no editable keybinds yet :(
kiloGame OPEN ALPHA release 1
- Basic gameplay and menu implemented with a singular stage (LapfoxTrax/The Queenstons - Terrible Ride)
- REQUIREMENTS: Computer capable of java jdk 17, unsure of hardware, though a windows 10 capable PC should work fine
- CONTROLS: DF-JK for the notes, ESC to exit to start screen, and space to begin the stage, no editable keybinds yet :(
- No name has been made for the game yet as it is in a very early stage