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Initial public release of morBreaker, a 2D brick-breaker game.
Bouncing ball with paddle "english" (where you hit steers the bounce) that speeds up on every wall bounce and every non-breaking brick hit, with the ramp steepening each level (capped, and reset when you lose a ball).
10 hand-tuned levels of rising difficulty, with a runtime-generated, colour-coded brick grid.
Score, lives, level progression, and a win bonus for clearing the final level.
Optional local high-score list (name + score + level + date + a "beat-the-game" flag) with an in-game top-10 panel (F1), stored only on your own device (browser localStorage on WebGL) and never transmitted.
Keyboard and pointer/touch controls (Unity Input System) and a HUD that scales to any screen size.
Builds for Windows (Standalone, x86_64) and WebGL.