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Items
A list of the various items that Freedom Planet 2 adds to a multiworld.
Generic collectible that function like Emblems in Sonic Adventure 2 Battle and Power Stars in Super Mario 64. 48 Star Cards are present in the item pool, with 32 required for completion. Stages and shop options are also gated by Star Card requirements, with stages in Globe Opera, Justice in the Sky Paradise, Robot Wars and Echoes of the Dragon Wars requring 11 Star Cards, while the Bakunawa stages require 23 (except for Weapon's Core, which requires all 32). In Milla's shop, each item slot requires a Star Card, while the Vinyl shop requires a Star Card per every two slots.
Generic collectible required to unlock Weapon's Core. 21 Time Capsules are present in the item pool, with 13 required for completion.
Generic collectible required to unlock challenges in the Battlesphere. 18 Battlesphere Keys are present in the item pool, with each one unlocking a challenge in order.
Unlocks the game's various chapters. Depending on the value of the Chapters option in the player YAML, there will either be 8 Progressive Chapter items, which unlock the stage sets in a fixed order, or 8 unique items for each individual chapter, those being:
- Mystery of the Frozen North
- Sky Pirate Panic
- Enter the Battlesphere
- Globe Opera
- Justice in the Sky Paradise
- Robot Wars! Snake VS Tarsier
- Echoes of the Dragon War
- Bakunawa
Unlocks the game's various stages. These are only used if the Chapters option is set to open, replacing the Chapter items seen above. Two of these (one stage and one boss) will be given as part of your starting item pool. The stage item names are:
- Dragon Valley
- Shenlin Park
- Tiger Falls
- Robot Graveyard
- Shade Armory
- Avian Museum
- Airship Sigwada
- Phoenix Highway
- Zao Land
- The Battlesphere
- Globe Opera 1
- Globe Opera 2
- Palace Courtyard
- Tidal Gate
- Sky Bridge
- Lightning Tower
- Zulon Jungle
- Nalao Lake
- Ancestral Forge
- Magma Starscape
- Gravity Bubble
- Bakunawa Chase
- Bakunawa Rush
- Clockwork Arboretum
- Inversion Dynamo
- Lunar Cannon
And the boss item names are:
- Snowfields
- Auditorium
- Diamond Point
- Refinery Room
- Merga
The two items listed here required the Extra Items option in the player YAML to be enabled (see here).
Allows an extra Brave Stone to be equipped. Two copies of this item exist, allowing the player to equip up to Four Brave Stones.
Allows a few extra Potions to be equipped. Two copies of this item exist, allowing the player to equip a maximum of Ten Potions.
The potions that are avaliable from Milla's shop in the base game are present in the item pool. The 8 potions are:
- Potion - Extra Stock
- Potion - Strong Revivals
- Potion - Cheaper Stocks
- Potion - Healing Strike
- Potion - Attack Up
- Potion - Strong Shields
- Potion - Accelerator
- Potion - Super Feather*
*The Super Feather potion is classed as a Progression item instead of a Useful item, as some chests and item boxes require it when playing as certain characters. If using Universal Tracker these locations will be marked as "Glitched" if this potion is missing, as they are still mostly accessible.
The various Brave Stones that can be acquired from stages and shops in the base game are also present in the item pool. The 23 Brave Stones are:
- Element Burst
- Max Life Up
- Crystals to Petals
- Powerup Start
- Shadow Guard
- Payback Ring
- Wood Charm
- Earth Charm
- Water Charm
- Fire Charm
- Metal Charm
- No Stocks*
- Expensive Stocks*
- Double Damage*
- No Revivals*
- No Guarding*
- No Petals*
- Time Limit*
- Items To Bombs*
- Life Oscillation*
- One Hit KO*
- Petal Armor
- Rainbow Charm
*These Brave Stones are classed as Trap items, allowing the filler_traps option to create duplicates of them in the item pool. In addition, enabling the trap_stones option will cause any of these Brave Stones to be automatically activated if received while in a stage.
If the chest_tracer_items option is not set to disabled, then items for the Chest Tracer system will be added to the item pool. There can either be a single Chest Tracer item if the option is set to global, or one for every stage (barring a few boss only stages that don't contain any chests).
Trap items that are added to the pool if the filler_traps option is set, replacing any of the filler items listed below.
Swaps the player character for the remainder of a stage. This trap can only swap the player character to ones that exist in the base game, as modded characters can behave in unpredictable ways and thus cause errors.
Activates the effect intended for the unused Mirror Lens item, flipping the stage horizontally (including controls) for 30 seconds (this timer is paused when not in a stage).
Spawns one of Acrabelle's pies on the player.
Spawns a diagonal, orange spring on top of the player, pointing in the opposite direction of them.
Drops the game's framerate down to 15FPS for 30 seconds.
Zooms the camera in, making it harder to see for 30 seconds (this timer is paused when not in a stage).
Causes a random number of voice lines from Aaa (between 3 and 10) to play, mostly consisting of him screaming.
Spawns eight Macer spike balls from the edges of the screen (four on each side) with velocity that flings them in the direction of the player.
Drops the game's internal resolution to 25%, resulting in a heavy pixellation for 30 seconds.
Turns every solid surface in the stage into a grind rail.
Spawns a box with a humorous message in it that changes location on the screen, colour and contents a few times.
Spawns a sprite of Syntax that takes up most of the screen and plays a voice line before vanishing again.
Forces the player to answer a life or death trivia question. For information on setting up the database of questions used by this, check the Trivia Trap page.
Doubles the game's delta time for 15 seconds, causing the game to run at double speed.
Basic items that are only used to fill up the item pool.
Grants the player a single Gold Gem.
Note: This item cannot appear if the
milla_shopoption is disabled.
Grants the player 100 Crystal Shards.
Note: This item cannot appear if the
vinyl_shopoption is disabled.
Grants the player an Extra Life.
Grants the player the Rainbow Charm's Invincibility.
Grants the player a Wood Shield.
Grants the player an Earth Shield.
Grants the player a Water Shield.
Grants the player a Fire Shield.
Grants the player a Metal Shield.
Grants the player their active character's unique Powerup.