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MCLA 4iOS 0.1.0 — Initial Beta

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@KoreanSeats1 KoreanSeats1 released this 05 Oct 04:29
· 21 commits to main since this release

MCLA 4iOS 0.1.0 — Initial public beta

An early iPhone/iPad adaptation of Midnight Club: Los Angeles — Complete Edition, built on LARecomp, ReXGlue and the isolated Theft4 Apple foundation.

Gameplay showcase · Detailed installation and technical README · Credits

Included

  • Ahead-of-time ARM64 game execution and a hand-written, title-specific Metal renderer.
  • 603 offline native Metal shader libraries; production rendering does not use Vulkan/MoltenVK or the generic Xbox GPU command processor.
  • Standard 30 FPS, plus experimental native 60 FPS using both real-delta timing paths, camera smoothing and chassis-depth corrections. No MetalFX frame generation.
  • 720p/900p/1080p scene settings, optional FSR 1, texture filtering, bloom, motion-blur and DoF controls.
  • Controller, touch/tilt, adjustable controls, save-management UI, Retail Mode and bounded diagnostics.
  • Automatic packed-color, full-screen overlay and original-material-LOD behavior; the only experimental menu switch is 60 FPS.

Download and install

Download MCLA-4iOS-0.1.0.ipa, sign it with your own account using Sideloadly or AltStore Classic, then provide your own extracted Xbox 360 Complete Edition files in Documents/MCLA_Game_Files/. No game data is included. The IPA contains no personal provisioning profile or signing identity and must be re-signed for your device. A checksum file is provided.

Initial gameplay testing covers iPhone Air and M5 iPad Pro. The build minimum is iOS/iPadOS 18.0; other devices are unverified. A demonstration of approximately 58 FPS is not a guarantee of locked 60 FPS in every scene or after throttling.

Known bugs

Blue distant light glows remain unresolved. Two shader programs observed in the latest M5 run are not yet included: VS D866F0D1394908B8 and PS F1DAD9A46DA1A834. Road flicker, checkpoint smoke/colors, full-screen fades, a new-game rear-wheel/ride-height report and video/60 FPS/thermal behavior still need broader regression testing. See the full known-bugs list.

Thanks

Original MCLA recompilation: mzzvxm / LARecomp. Higher-frame-rate research: BadassBaboon / midnightclub, adapted through LARecomp. ReXGlue: Tom Clay and the ReXGlue team. Apple foundation/integration: KoreanSeats1 / Theft4. Thanks to Graine25, Foxxyyy, Xenia, XeniOS/Xenia Edge, hedge-dev/sonicnext-dev XenosRecomp, AMD/GPUOpen, the original game developers, and every contributor credited in the repository's expanded catalog and retained notices.

Source references/patches and license notices are supplied separately from user-owned original game data. Please report issues with device, OS, graphics/timing settings and repeatable steps; do not upload game archives or signing material.