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Class Hierarchy
github-actions[bot] edited this page Sep 12, 2026
·
7 revisions
Total inheritance edges: 426. Derived from the exact first-party source contract.
Auto-generated by docs/generate-class-hierarchy.sh.
classDiagram
Projectile <|-- Bullet
InteractiveObject <|-- ClassTerminal
InteractiveObject <|-- DestructibleObject
InteractiveObject <|-- DoorObject
InteractiveObject <|-- ElevatorObject
GameObject <|-- Enemy
Projectile <|-- Grenade
GameObject <|-- InteractiveObject
InteractiveObject <|-- JumpPadObject
GameObject <|-- ModelObject
InteractiveObject <|-- PickupObject
GameObject <|-- Player
GameObject <|-- Projectile
IQuestPolicy <|-- RPGGameplayBridge
Projectile <|-- Rocket
IModule <|-- SparkGameARPGModule
IModule <|-- SparkGameDefaultModule
IModule <|-- SparkGameMMOModule
IModule <|-- SparkGameModule
IModule <|-- SparkGameOpenWorldModule
IModule <|-- SparkGamePlatformerModule
IModule <|-- SparkGameRPGModule
IModule <|-- SparkGameRTSModule
IModule <|-- SparkGameRacingModule
IModule <|-- SparkGameVisualScriptModule
InteractiveObject <|-- SwitchObject
IAreaSimulation <|-- TFServerSim
InteractiveObject <|-- TeleporterObject
IModule <|-- TerrafrontModule
GameObject <|-- Vehicle
classDiagram
ServiceBase <|-- AssetService
ServiceBase <|-- CollaborationService
ServiceBase <|-- ControlService
ServiceBase <|-- ShaderService
classDiagram
EditorPanel <|-- AIDebugPanel
EditorPanel <|-- AIEditorPanel
EditorPanel <|-- AbilityEditorPanel
EditorCommand <|-- AddConnectionCommand
EditorCommand <|-- AddNodeCommand
EditorPanel <|-- AdvancedAssetPipeline
EditorPanel <|-- AssetBrowserPanel
EditorPanel <|-- AudioMixerPanel
AssetProcessor <|-- AudioProcessor
EditorPanel <|-- BasicMaterialEditorPanel
EditorCommand <|-- BatchCommand
EditorPanel <|-- BuildCookPanel
EditorPanel <|-- CSGEditorPanel
EditorPanel <|-- CinematicSequencerPanel
EditorPanel <|-- CollaborationPanel
EditorCommand <|-- CommandHistoryAdapterCommand
EditorCommand <|-- CompositeCommand
ICommand <|-- CompoundCommand
EditorPanel <|-- ConditionEditorPanel
LogTarget <|-- ConsoleLogTarget
EditorPanel <|-- ConsolePanel
EditorPanel <|-- CoroutineDebugPanel
EditorPanel <|-- DebugVisualizerPanel
EditorPanel <|-- DecalEditorPanel
EditorPanel <|-- DecorLayoutEditorPanel
EditorPanel <|-- DedicatedServerPanel
EditorPanel <|-- DestructionEditorPanel
EditorPanel <|-- DialogueEditorPanel
EditorPanel <|-- EventMonitorPanel
EditorPanel <|-- EventResponsePanel
EditorPanel <|-- FPSToolsPanel
LogTarget <|-- FileLogTarget
EditorPanel <|-- GameModuleSelectorPanel
EditorPanel <|-- GameViewPanel
EditorPanel <|-- HierarchyPanel
EditorPanel <|-- InspectorPanel
SceneComponentFieldWriter <|-- JSONSceneComponentWriter
ICommand <|-- LambdaCommand
EditorCommand <|-- LambdaEditorCommand
EditorPanel <|-- LevelStreamingSystem
EditorPanel <|-- LocalizationPanel
EditorCommand <|-- MaterialCommand
EditorPanel <|-- MaterialEditorPanel
AssetMergeHandler <|-- MaterialMergeHandler
LogTarget <|-- MemoryLogTarget
AssetProcessor <|-- MeshProcessor
EditorPanel <|-- ModdingPanel
EditorPanel <|-- NetworkDebugPanel
EditorPanel <|-- ObjectPlacementPanel
EditorPanel <|-- ParticleEditorPanel
EditorPanel <|-- PerformanceProfiler
EditorPanel <|-- Physics2DPanel
EditorPanel <|-- Physics3DPanel
EditorPanel <|-- PlayControlPanel
EditorPanel <|-- PlayModeToolbarPanel
EditorPanel <|-- PrefabEditorPanel
EditorPanel <|-- ProjectBrowserPanel
EditorPanel <|-- ProjectSettingsPanel
EditorPanel <|-- PrototypingPanel
EditorPanel <|-- RegionMapEditorPanel
EditorCommand <|-- RemoveNodeCommand
EditorCommand <|-- ReparentCommand
EditorPanel <|-- ReplayPanel
EditorPanel <|-- SaveSystemPanel
EditorPanel <|-- SceneImportPanel
AssetMergeHandler <|-- SceneMergeHandler
EditorPanel <|-- SceneStatisticsPanel
EditorPanel <|-- SceneViewPanel
EditorPanel <|-- ScriptDebugPanel
EditorPanel <|-- ScriptEditorPanel
EditorPanel <|-- SearchPanel
EditorPanel <|-- ServiceTopologyPanel
EditorPanel <|-- SplineEditorPanel
EditorPanel <|-- SpriteAnimationEditorPanel
EditorPanel <|-- SpriteEditorPanel
EditorPanel <|-- StreamingPanel
EditorPanel <|-- TerrainEditor
AssetProcessor <|-- TextureProcessor
EditorPanel <|-- TilemapEditorPanel
EditorPanel <|-- TimeOfDayPanel
EditorPanel <|-- TriggerEditorPanel
EditorPanel <|-- UIDesignerPanel
EditorPanel <|-- UndoHistoryPanel
EditorPanel <|-- VRConfigPanel
SceneComponentFieldWriter <|-- ValidatingSceneComponentWriter
EditorPanel <|-- VersionControlSystem
EditorPanel <|-- VisualScriptPanel
EditorPanel <|-- WeaponEditorPanel
EditorPanel <|-- WeatherFogPanel
EditorPanel <|-- WorkflowPanel
classDiagram
ISystem <|-- AIIntegratedSystem
ISystem <|-- AISystem
ISystem <|-- AIUpdateSystem
ISystem <|-- AbilityUpdateSystem
BTNode <|-- ActionNode
IPoseModifier <|-- AimIKModifier
ISystem <|-- AnimationUpdateSystem
IResourceProvider <|-- ArchiveResourceProvider
IAssetValidationRule <|-- AssetMetadataValidator
Asset <|-- AudioAsset
SequencerTrack <|-- AudioCueTrack
ISystem <|-- AudioUpdateSystem
VolumeComponent <|-- BloomVolumeComponent
ILogSink <|-- CallbackSink
ISystem <|-- Camera2DFollowSystem
SequencerTrack <|-- CameraPathTrack
NoiseNode <|-- CellularNode
IMovementGenerator <|-- ChargeGenerator
IMovementGenerator <|-- ChaseGenerator
VolumeComponent <|-- ColorGradingVolumeComponent
NoiseNode <|-- CombinerNode
BTNode <|-- ConditionNode
EQSGenerator <|-- ConeGenerator
IOnlinePlatform <|-- ConsolePlatform
ILogSink <|-- ConsoleSink
EQSTest <|-- CoverTest
IBenchmarkScenario <|-- CpuSortBenchmark
GameObject <|-- CubeObject
IRHIBuffer <|-- D3D11Buffer
IRHICommandList <|-- D3D11CommandList
RHIDeviceBase <|-- D3D11Device
IRHIPipelineState <|-- D3D11PipelineState
IRHISampler <|-- D3D11Sampler
IRHIShader <|-- D3D11Shader
IRHISwapChain <|-- D3D11SwapChain
IRHITexture <|-- D3D11Texture
IRHIBuffer <|-- D3D12Buffer
IRHICommandList <|-- D3D12CommandList
RHIDeviceBase <|-- D3D12Device
IRHIPipelineState <|-- D3D12PipelineState
IRHISampler <|-- D3D12Sampler
IRHIShader <|-- D3D12Shader
IRHISwapChain <|-- D3D12SwapChain
IRHITexture <|-- D3D12Texture
ISystem <|-- DecalSystem
IXAudio2EngineCallback <|-- DeviceLossCallback
EQSScorer <|-- DirectionScorer
EQSScorer <|-- DistanceScorer
EQSTest <|-- DistanceTest
NoiseNode <|-- DomainWarpNode
Impl <|-- DynamicPluginHost
IEngineContext <|-- EngineContext
SequencerTrack <|-- EntityPropertyTrack
SequencerTrack <|-- EntityTransformTrack
IOnlinePlatform <|-- EpicPlatform
SequencerTrack <|-- EventTrack
VolumeComponent <|-- ExposureVolumeComponent
NoiseNode <|-- FBMNode
SequencerTrack <|-- FadeTrack
ILogSink <|-- FileSink
ISystem <|-- FixedTimestepPhysicsSystem
IMovementGenerator <|-- FleeGenerator
VolumeComponent <|-- FogVolumeComponent
IMovementGenerator <|-- FollowGenerator
IPoseModifier <|-- FootPlacementModifier
IRHIBuffer <|-- GLBuffer
IRHICommandList <|-- GLCommandList
RHIDeviceBase <|-- GLDevice
IRHIPipelineState <|-- GLPipelineState
IRHISampler <|-- GLSampler
IRHIShader <|-- GLShader
IRHISwapChain <|-- GLSwapChain
IRHITexture <|-- GLTexture
IGameplayTagService <|-- GameplayTagRegistry
EQSGenerator <|-- GridGenerator
IMovementGenerator <|-- HomeGenerator
IRHIResource <|-- IRHIBuffer
IRHIResource <|-- IRHIPipelineState
IRHIResource <|-- IRHISampler
IRHIResource <|-- IRHIShader
IRHIResource <|-- IRHITexture
IMovementGenerator <|-- IdleGenerator
LifecycleStage <|-- InitDebugStage
LifecycleStage <|-- InitGameplayStage
LifecycleStage <|-- InitNetworkingStage
BTNode <|-- InverterNode
BodyFilter <|-- LayerMaskBodyFilter
IModule <|-- LegacyModuleAdapter
ISystem <|-- LifecycleSystem
ReactiveSystem <|-- LightChangeReactiveSystem
IResourceProvider <|-- LocalFileProvider
ITelemetryBackend <|-- LocalFileTelemetryBackend
IPoseModifier <|-- LookAtModifier
ReactiveSystem <|-- MaterialChangeReactiveSystem
IAssetValidationRule <|-- MaterialTextureValidator
MathUtilsExtended <|-- MathUtils
IBenchmarkScenario <|-- MemoryChurnBenchmark
Asset <|-- MeshAsset
IRHIBuffer <|-- MetalBuffer
IRHICommandList <|-- MetalCommandList
IRHIDevice <|-- MetalDevice
IGoldenImageCapture <|-- MetalGoldenImageCapture
IRHIPipelineState <|-- MetalPipelineState
Impl <|-- MetalRayTracingSystem
IRHISampler <|-- MetalSampler
IRHIShader <|-- MetalShader
IRHISwapChain <|-- MetalSwapChain
IRHITexture <|-- MetalTexture
INetworkService <|-- NetworkManager
INetworkRuntime <|-- NetworkManagerRuntimeAdapter
IDenoiser <|-- NeuralDenoiser
IAudioBackend <|-- NullAudioBackend
IRHIBuffer <|-- NullBuffer
IRHICommandList <|-- NullCommandList
IPlatformInputBackend <|-- NullInputBackend
IOnlinePlatform <|-- NullOnlinePlatform
IRHIPipelineState <|-- NullPipelineState
IRHIDevice <|-- NullRHIDevice
IRHISampler <|-- NullSampler
IRHIShader <|-- NullShader
IRHISwapChain <|-- NullSwapChain
IRHITexture <|-- NullTexture
IAudioBackend <|-- OpenALAudioBackend
ISystem <|-- ParallaxSystem
BTNode <|-- ParallelNode
ISystem <|-- ParticleUpdateSystem
IMovementGenerator <|-- PatrolGenerator
NoiseNode <|-- PerlinNode
ISystem <|-- Physics2DUpdateSystem
ISystem <|-- PhysicsUpdateSystem
ShaderResource <|-- PixelShaderResource
GameObject <|-- PlaneObject
IMovementGenerator <|-- PointGenerator
EQSScorer <|-- PredicateScorer
EQSTest <|-- PredicateTest
Impl <|-- Process
Impl <|-- Process
Impl <|-- Process
ISystem <|-- ProjectileSystem
GameObject <|-- PyramidObject
IRHIDevice <|-- RHIDeviceBase
GameObject <|-- RampObject
IMovementGenerator <|-- RandomWanderGenerator
ISystem <|-- RenderSystem
BTNode <|-- RepeaterNode
EQSGenerator <|-- RingGenerator
IDatabaseConnection <|-- SQLiteConnection
IAssetValidationRule <|-- SceneReferenceValidator
BTNode <|-- SelectorNode
BTNode <|-- SequenceNode
IAssetValidationRule <|-- ShaderCompilationValidator
LifecycleStage <|-- ShutdownStage
NoiseNode <|-- SimplexNode
IDenoiser <|-- SoftwareDenoiser
BroadPhaseLayerInterface <|-- SparkBPLayerInterface
BodyActivationListener <|-- SparkBodyActivationListener
ContactListener <|-- SparkContactListener
ObjectLayerPairFilter <|-- SparkObjectLayerPairFilter
ObjectVsBroadPhaseLayerFilter <|-- SparkObjectVsBroadPhaseFilter
GameObject <|-- SphereObject
ISystem <|-- SplineFollowerSystem
IMovementGenerator <|-- SplineGenerator
ISystem <|-- Sprite2DRenderSystem
ISystem <|-- SpriteAnimatorSystem
Node2D <|-- SpriteNode
ILogSink <|-- StderrSink
IOnlinePlatform <|-- SteamPlatform
ITransport <|-- SteamTransport
SequencerTrack <|-- SubtitleTrack
TypeAtImpl <|-- Tail
ITelemetryService <|-- TelemetrySystem
ISystem <|-- TerrainSystem
Node2D <|-- TextNode
Asset <|-- TextureAsset
ISystem <|-- TilemapRenderSystem
ITransport <|-- UDPTransport
UIWidget <|-- UIButton
UIWidget <|-- UIDropdown
UIWidget <|-- UIFlexContainer
UIWidget <|-- UIGridLayout
UIWidget <|-- UIImageWidget
UIWidget <|-- UILabel
UIWidget <|-- UIPanel
UIWidget <|-- UIProgressBar
UIWidget <|-- UIScrollView
UIWidget <|-- UISlider
UIWidget <|-- UITextInput
LifecycleStage <|-- UpdateStage
ShaderResource <|-- VertexShaderResource
IRHIBuffer <|-- VulkanBuffer
IRHICommandList <|-- VulkanCommandList
RHIDeviceBase <|-- VulkanDevice
IRHIPipelineState <|-- VulkanPipelineState
IRHISampler <|-- VulkanSampler
IRHIShader <|-- VulkanShader
IRHISwapChain <|-- VulkanSwapChain
IRHITexture <|-- VulkanTexture
YieldInstruction <|-- WaitForEndOfFrame
YieldInstruction <|-- WaitForEvent
YieldInstruction <|-- WaitForFrames
YieldInstruction <|-- WaitForSeconds
BTNode <|-- WaitNode
YieldInstruction <|-- WaitUntil
GameObject <|-- WallObject
IMovementGenerator <|-- WaypointGenerator
IAudioBackend <|-- XAudio2AudioBackend
void_t <|-- std
void_t <|-- std
classDiagram
IGatewayAuthenticator <|-- KeyFileAuthenticator
IAreaControlPlane <|-- LocalAreaControlPlane
streambuf <|-- ReadOnlyAdmissionBuffer
classDiagram
IModule <|-- Blank3DModule
IModule <|-- EmptyProjectModule
IModule <|-- FPSStarterModule
IModule <|-- MMOStarterModule
IModule <|-- MultiplayerArenaModule
IModule <|-- PlatformerKitModule
IModule <|-- RPGStarterModule
IModule <|-- ThirdPersonStarterModule
IModule <|-- TopDownStarterModule
classDiagram
ISystem <|-- AIUpdateSystem
IEngineContext <|-- ARPGEngineTestContext
BTNode <|-- ActionNode
BTNode <|-- ActionNode
asIBinaryStream <|-- AngelScriptMemoryByteCodeStream
ISystem <|-- AnimationUpdateSystem
ISystem <|-- AudioUpdateSystem
EditorCommand <|-- BatchCommand
IUndoCommand <|-- BoolFieldCommand
numpunct <|-- CommaDecimalPoint
IModule <|-- CompatibleModule
EditorCommand <|-- ComponentCommand
ICommand <|-- CompoundCmd
BTNode <|-- ConditionNode
IAreaSimulation <|-- CountingSimulation
ISystem <|-- CountingSystem
ITelemetryBackend <|-- CountingTelemetryBackend
IQuestTypeExtension <|-- CraftingQuestExtension
Base <|-- Derived
ICommand <|-- DragCmd
EditorCommand <|-- EntityCommand
ISystem <|-- EntityCreatorSystem
IQuestTypeExtension <|-- EscortQuestExtension
IEditorPlugin <|-- FailingLifecyclePlugin
IRHIBuffer <|-- FakeBuffer
IRHIDevice <|-- FakeDevice
ITelemetryBackend <|-- FixedResultTelemetryBackend
Asset <|-- FixedSizeAsset
AssetProcessor <|-- GateProcessor
IUndoCommand <|-- IntFieldCommand
BTNode <|-- InverterNode
ProjectManager <|-- IsolatedProjectManager
IGameModule <|-- LegacyModuleFixture
ISystem <|-- LifecycleSystem
Component <|-- Light
IEngineContext <|-- MMOTestContext
Component <|-- MeshRenderer
INetworkRuntime <|-- MockNetworkRuntime
IMovementGenerator <|-- Name
IEngineContext <|-- NullEngineContext
IEngineContext <|-- NullEngineContext
IEngineContext <|-- OpenWorldStreamingContext
ISystem <|-- OrderTrackingSystem
Base <|-- OtherDerived
PhaseMM_BaseType <|-- PhaseMM_DerivedType
ISystem <|-- PhysicsUpdateSystem
EditorCommand <|-- PropertyChangeCommand
IDialogueExtension <|-- RPGDialogueExtension
IEngineContext <|-- RacingTestContext
IAudioBackend <|-- RecordingAudioBackend
IEngineContext <|-- RecordingContext
ISystem <|-- RecordingSystem
ISystem <|-- RenderSystem
EditorCommand <|-- ReparentCommand
IAreaControlPlane <|-- ScriptedControlPlane
BTNode <|-- SelectorNode
BTNode <|-- SelectorNode
BTNode <|-- SequenceNode
BTNode <|-- SequenceNode
ICommand <|-- SetIntCmd
IUndoCommand <|-- SetValueCommand
IModule <|-- SiblingDependentModule
GameObject <|-- SphereObject
IUndoCommand <|-- StringFieldCommand
IBenchmarkScenario <|-- StubBenchmarkScenario
IMigrationStep <|-- StubMigrationStep
ISystem <|-- StubSystemA
ISystem <|-- StubSystemB
ISystem <|-- StubSystemC
IEditorPlugin <|-- SuccessfulLifecyclePlugin
IGatewayAuthenticator <|-- TestAuthenticator
IDialogueExtension <|-- TestDialogueExtension
IQuestTypeExtension <|-- TestQuestExtension
IAssetValidationRule <|-- TestValidationRule
IUndoCommand <|-- TextEditCommand
IPoseModifier <|-- TrackingModifier
EditorCommand <|-- TransformCommand
YieldInstruction <|-- WaitForFrames
YieldInstruction <|-- WaitForSeconds
YieldInstruction <|-- WaitUntil
void_t <|-- std
FixtureClass <|-- testName
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