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Releases: Ku00115/find-me-1.3

FindMe 1.3.2

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@Ku00115 Ku00115 released this 16 Aug 04:23

Find Me 1.3.2 for Minecraft Forge 1.20.1.

Highlights:

  • Refined summon, mount switching, aerial rescue, ride-home, and Waystones travel flows.
  • Improved AUI manager, editor, Nest controls, previews, search, typography, and player settings.
  • Added Nest recuperation, companion block protection, friendly-fire safeguards, and team behavior fixes.
  • Expanded compatibility handling for modded creatures and flying mounts.
  • Fixed model visibility, riding contact timing, native right-click interactions, and recovery state synchronization.

Requires ApricityUI 1.2.0 or later on the client.

FindMe 1.3.0 Test 5

FindMe 1.3.0 Test 5 Pre-release
Pre-release

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@Ku00115 Ku00115 released this 09 Aug 11:32

NeoForge 1.21.1 is now synchronized with the Forge 1.20.1 test.5 feature set.

Highlights:

  • Adds recovery records, critical companion protection, backup warehouse actions, and the updated Doctor backup workflow.
  • Adds the configurable companion HUD, HUD editor, forward-travel command, and updated tactical/home resident behavior.
  • Updates NeoForge integrations for ApricityUI 1.2.0-hotfix2, Waystones 21.1.38+, and Ice and Fire CE 1.21.1.
  • Preserves NeoForge-only Cobblemon, Sable, and MachineMax behavior.
  • Does not include unsupported NeoForge integrations for Saint's Dragons, Book of Dragons, or Salvation.
  • Adds bounded packet decoding and expanded regression coverage.

Both artifacts embed mod version 1.3.0-test.5. This is a prerelease; in-game and ApricityUI visual acceptance still require manual testing.

FindMe 1.3.0 Test 4

FindMe 1.3.0 Test 4 Pre-release
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@Ku00115 Ku00115 released this 09 Aug 10:04

FindMe 1.3.0 Test 3

FindMe 1.3.0 Test 3 Pre-release
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@Ku00115 Ku00115 released this 28 Jul 15:18

FindMe 1.3.0-test.3(测试版)

中文

  • 新增独立的全队指令轮盘,可让当前伙伴编队执行跟随、保护、守卫、攻击、停止/恢复与全部收纳;坐骑轮盘不会误开全队指令。
  • 完善伙伴战术控制:提高威胁选择与攻击意愿,保护和守卫使用分散站位,限制无意义跟随、模型堆叠和远距离目标干扰。
  • 统一伙伴召唤与战术部署表现:普通召唤、单体战术和全队部署使用中心魔法阵、白色连接线、成员魔法阵及落位动画,并带有魔法阵开启与显现音效;紧急救援仍使用独立安全流程。
  • 增加召唤实体描边开关及黑色/白色选择,并分别提供坐骑动画和伙伴动画开关。
  • 增加“优先使用坐骑原生右键交互”设置,默认关闭,便于兼顾喂食、模组原生交互与 FindMe 骑乘行为。
  • 修复设置页修改选项后自动滚动、仓库加入高编号编队时无法滚动、死亡仓库导航与睡眠复活、沉浸式对话开关等界面和交互问题。
  • 修复缺失存档快照的战术部署反复重试、全队指令调度压力过高、重复诊断输出等问题;诊断日志仍由总开关控制。
  • Forge 1.20.1 与 NeoForge 1.21.1 的网络协议、设置、指令、动画和测试已同步。

English

  • Added a dedicated team command wheel for Follow, Protect, Guard, Attack, contextual Pause/Resume, and Recall All. The mount wheel can no longer open team commands by mistake.
  • Improved companion tactical control with stronger threat selection, distributed Protect/Guard positions, and safeguards against unwanted following, model stacking, and distant-target interference.
  • Unified companion summon and tactical deployment presentation. Ordinary summons, single tactical deployments, and team deployments now use a center circle, white links, member circles, overhead arrival, and matching circle/reveal sounds. Emergency rescue remains an independent safety flow.
  • Added summoned-entity outlines with black or white color selection, plus independent mount and companion summon-animation toggles.
  • Added a disabled-by-default option to prefer a mount's native right-click interaction, allowing feeding and mod-native interactions when desired.
  • Fixed settings scroll jumps, scrolling when assigning warehouse entries to later teams, death warehouse navigation and sleep revival, immersive dialogue settings, and related UI behavior.
  • Prevented missing-snapshot tactical requests from retrying indefinitely, reduced team-command scheduling pressure and duplicate diagnostics, and kept all diagnostic output behind the master logging switch.
  • Synchronized protocol, settings, commands, animation behavior, and regression tests across Forge 1.20.1 and NeoForge 1.21.1.

FindMe 1.3.0 Test 2

FindMe 1.3.0 Test 2 Pre-release
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@Ku00115 Ku00115 released this 27 Jul 08:57

中文

Test 2 修复并完善了 Test 1 后发现的问题:

  • 修复 AUI 沉浸式文本开关与生物对话系统没有连通的问题。
  • 修复睡觉无法复活死亡仓库生物,并保留模组实体的完整恢复 NBT。
  • 修复死亡仓库切换坐骑、载具、伙伴分类时错误退出页面。
  • 修复首次绑定 Sable 载具后其他载具在编队和轮盘中隐藏的问题。
  • 完善生物、普通载具、Sable 与 Cobblemon 之间的切换和骑乘交接。
  • 修复 Sable 切换 Immersive Aircraft 时没有完成乘坐的问题。
  • 降低关闭诊断日志时的 AUI、家园统计和预览日志开销。

这是测试版本。升级前请备份存档。

English

Test 2 includes fixes found after Test 1:

  • Connected the AUI immersive text setting to the creature dialogue system.
  • Fixed sleep revival and preserved complete modded-entity recovery NBT.
  • Kept the death warehouse open when switching mount, vehicle, and companion categories.
  • Fixed vehicle roster entries becoming hidden after the first Sable vehicle binding.
  • Improved handoffs between creatures, generic vehicles, Sable, and Cobblemon.
  • Fixed Sable-to-Immersive-Aircraft boarding completion.
  • Reduced AUI, home profiling, and preview logging overhead while diagnostics are disabled.

This is a test build. Back up worlds before upgrading.

FindMe 1.3.0 Test 1

FindMe 1.3.0 Test 1 Pre-release
Pre-release

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@Ku00115 Ku00115 released this 27 Jul 04:53

FindMe 1.3.0-test.1

中文

发布说明

FindMe 1.3 经历了大量功能扩展与多次重构。本次作为测试版本发布,方便玩家和
整合包作者验证实际兼容情况。1.3 的稳定性和模组兼容性可能不如旧版,安装或
升级前必须备份存档。

主要内容

  • 重做坐骑、伙伴和载具的收纳、召唤、切换与状态管理。
  • 增加经典圆形、六翼、横向战术和折叠碎片轮盘样式;默认使用经典圆形轮盘。
  • 增加待选、已召唤、切换中和死亡状态,以及编队、仓库和分页管理。
  • 增加坠落救援、伙伴战术指令、回家流程和骑行视角设置。
  • 增加小窝居民、巡逻范围、无人区块收纳和重新加载恢复。
  • 重做 ApricityUI 管理、设置、详细、诊断、备份恢复和实体编辑界面。
  • 增加实体分类、移动方式、绑定条件、动画、特效、预览 NBT 和尺寸覆盖配置。
  • 增加自动备份、手动备份、死亡记录和诊断日志开关。
  • 精简聊天指令为管理、编辑器、重载和管理员强制驯服。
  • 补充名纸、载具绑定器和小窝配方;NeoForge 版另有定位坐垫。
  • 分离并标明 Forge 1.20.1 与 NeoForge 1.21.1 测试构建。

平台差异

  • NeoForge 1.21.1 包含 Cobblemon、Sable/航空学、MachineMax 和 Waystones 的可选联动入口。
  • Forge 1.20.1 不包含 Cobblemon 与 Sable 专用功能,保留适用于该版本的 Waystones、
    MachineMax 及生物兼容处理。

已知风险

  • 自定义 AI、骑乘控制器、分段模型或特殊序列化的模组生物可能无法完整兼容。
  • 救援、载具切换、跨维度回家和实体预览是兼容风险较高的功能。
  • 不要在 FindMe 仍保存相关记录时移除对应生物或载具模组。
  • 更换版本或配置前,请先收纳已放出的对象并创建手动备份。

English

Release note

FindMe 1.3 went through substantial feature expansion and repeated refactoring. This
build is published as a test release so players and pack authors can validate it in
real modpacks. It may be less stable or compatible than earlier releases. Back up
your world before installing or upgrading.

Highlights

  • Reworked mount, companion, and vehicle storage, summon, switch, and lifecycle flows.
  • Added classic radial, six-wing, tactical strip, and folded-shard wheel styles; the
    classic radial wheel is the default.
  • Added pending, deployed, switching, and dead states with teams, warehouse, and paging.
  • Added fall rescue, tactical companion commands, ride-home flow, and riding camera settings.
  • Added Small House residents, patrol boundaries, unloaded-area storage, and restoration.
  • Reworked ApricityUI management, settings, details, diagnostics, backups, and entity editor.
  • Added entity category, movement, binding, animation, effect, preview NBT, and scale overrides.
  • Added automatic/manual backups, death records, and an opt-in diagnostic logging switch.
  • Reduced chat commands to management, editor, reload, and administrator force-tame tools.
  • Added recipes for Name Paper, Vehicle Binder, and Small House; NeoForge also has a Seat Cushion.
  • Published separately identified Forge 1.20.1 and NeoForge 1.21.1 test builds.

Platform differences

  • NeoForge 1.21.1 exposes optional Cobblemon, Sable/Aeronautics, MachineMax, and Waystones integrations.
  • Forge 1.20.1 does not include Cobblemon or Sable-specific features; it retains integration
    paths appropriate to that version, including Waystones and MachineMax.

Known risks

  • Modded entities with custom AI, riding controllers, multipart renderers, or unusual
    serialization may not be fully compatible.
  • Rescue, vehicle handoff, cross-dimension ride-home, and entity previews carry higher risk.
  • Do not remove a creature or vehicle mod while FindMe records still depend on it.
  • Store deployed entries and create a manual backup before changing versions or configuration.