FindMe 1.3.0 Test 3
Pre-release
Pre-release
FindMe 1.3.0-test.3(测试版)
中文
- 新增独立的全队指令轮盘,可让当前伙伴编队执行跟随、保护、守卫、攻击、停止/恢复与全部收纳;坐骑轮盘不会误开全队指令。
- 完善伙伴战术控制:提高威胁选择与攻击意愿,保护和守卫使用分散站位,限制无意义跟随、模型堆叠和远距离目标干扰。
- 统一伙伴召唤与战术部署表现:普通召唤、单体战术和全队部署使用中心魔法阵、白色连接线、成员魔法阵及落位动画,并带有魔法阵开启与显现音效;紧急救援仍使用独立安全流程。
- 增加召唤实体描边开关及黑色/白色选择,并分别提供坐骑动画和伙伴动画开关。
- 增加“优先使用坐骑原生右键交互”设置,默认关闭,便于兼顾喂食、模组原生交互与 FindMe 骑乘行为。
- 修复设置页修改选项后自动滚动、仓库加入高编号编队时无法滚动、死亡仓库导航与睡眠复活、沉浸式对话开关等界面和交互问题。
- 修复缺失存档快照的战术部署反复重试、全队指令调度压力过高、重复诊断输出等问题;诊断日志仍由总开关控制。
- Forge 1.20.1 与 NeoForge 1.21.1 的网络协议、设置、指令、动画和测试已同步。
English
- Added a dedicated team command wheel for Follow, Protect, Guard, Attack, contextual Pause/Resume, and Recall All. The mount wheel can no longer open team commands by mistake.
- Improved companion tactical control with stronger threat selection, distributed Protect/Guard positions, and safeguards against unwanted following, model stacking, and distant-target interference.
- Unified companion summon and tactical deployment presentation. Ordinary summons, single tactical deployments, and team deployments now use a center circle, white links, member circles, overhead arrival, and matching circle/reveal sounds. Emergency rescue remains an independent safety flow.
- Added summoned-entity outlines with black or white color selection, plus independent mount and companion summon-animation toggles.
- Added a disabled-by-default option to prefer a mount's native right-click interaction, allowing feeding and mod-native interactions when desired.
- Fixed settings scroll jumps, scrolling when assigning warehouse entries to later teams, death warehouse navigation and sleep revival, immersive dialogue settings, and related UI behavior.
- Prevented missing-snapshot tactical requests from retrying indefinitely, reduced team-command scheduling pressure and duplicate diagnostics, and kept all diagnostic output behind the master logging switch.
- Synchronized protocol, settings, commands, animation behavior, and regression tests across Forge 1.20.1 and NeoForge 1.21.1.