bgfx - Cross-platform rendering library
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Supported rendering backends:
- Direct3D 9
- Direct3D 11
- Direct3D 12
- OpenGL 2.1
- OpenGL 3.1+
- OpenGL ES 2
- OpenGL ES 3.1
- WebGL 1.0
- WebGL 2.0
- Android (14+, ARM, x86, MIPS)
- asm.js/Emscripten (1.25.0)
- iOS (iPhone, iPad, AppleTV)
- MIPS Creator CI20
- OSX (10.12+)
- Windows (XP, Vista, 7, 8, 10)
- UWP (Universal Windows, Xbox One)
- Clang 3.3 and above
- GCC 5 and above
- VS2017 and above
- C/C++ API documentation
- C#/VB/F# language API bindings
- D language API bindings
- Go language API bindings
- Haskell language API bindings
- Lightweight Java Game Library 3 bindings
- Lua language API bindings
- Nim language API bindings
- Python language API bindings
- Rust language API bindings
- Swift language API bindings
- AppVeyor https://ci.appveyor.com/project/bkaradzic/bgfx
- TravisCI https://travis-ci.org/bkaradzic/bgfx
Who is using it? #madewithbgfx
http://airmech.com/ AirMech is a free-to-play futuristic action real-time
strategy video game developed and published by Carbon Games.
https://github.com/dariomanesku/cmftStudio cmftStudio - cubemap filtering tool.
https://github.com/dbartolini/crown Crown is a general purpose data-driven game
engine, written from scratch with a minimalistic and data-oriented design
philosophy in mind.
Offroad Legends 2
http://www.dogbytegames.com/ Dogbyte Games is an indie mobile developer studio
focusing on racing games.
https://github.com/andr3wmac/Torque6 Torque 6 is an MIT licensed 3D engine loosely based on Torque2D. Being neither Torque2D or Torque3D it is the 6th derivative of the original Torque Engine.
https://github.com/nem0/LumixEngine LumixEngine is a MIT licensed 3D engine.
The main goal is performance and Unity-like usability.
https://github.com/cyberegoorg/cetech - CETech is Data-Driven game engine and
toolbox inspired by Bitsquid/Stingray engine.
https://github.com/jpcy/ioq3-renderer-bgfx - A renderer for ioquake3 written in
C++ and using bgfx to support multiple rendering APIs.
http://makingartstudios.itch.io/dls - DLS the digital logic simulator game.
http://dls.makingartstudios.com/sandbox/ - DLS: The Sandbox
https://blackshift.itch.io/blackshift - Blackshift is a grid-based, space-themed action puzzle game which isn't afraid of complexity — think Chip's Challenge on crack.
Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
https://eheitzresearch.wordpress.com/415-2/ - Real-Time Polygonal-Light Shading with Linearly Transformed Cosines, Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt, ACM SIGGRAPH 2016
http://www.dogbytegames.com/dead_venture.html - Dead Venture is a new Drive 'N Gun game where you help a handful of survivals reach the safe haven: a military base on a far island.
https://github.com/degenerated1123/REGoth - Open source reimplementation of the zEngine, used by the game "Gothic" and "Gothic II".
Browser demo: http://gothic-dx11.de/gothic-js/REGoth.html
https://github.com/volcoma/EtherealEngine EtherealEngine C++ Game Engine and
http://gorallygame.com/ - Go Rally is top-down rally game with a career mode, multiplayer time challenges, and a track creator.
https://github.com/s1ddok/Fiber2D#fiber2d - Fiber2D - Cross-platform 2D Game
Engine in pure Swift
On the Hunt / Lumix Engine
http://www.indiedb.com/games/on-the-hunt - On the Hunt is an open world hunting game in development. It's a combination of FPS and stealth.
https://github.com/jdryg/vg-renderer#vg-renderer - A vector graphics renderer
for bgfx, based on ideas from both NanoVG and ImDrawList (Dear ImGUI)
http://www.dogbytegames.com/zombie_safari.html - Do what you please in this Open-World Offroad Driving game: explore massive landscapes, complete challenges, smash zombies, find secret locations, unlock and upgrade cars and weapons, it's up to you!
Smith and Winston
http://www.smithandwinston.com/ - Smith and Winston is an exploration twin stick shooter for PC, PS4 & XBoxOne arriving in late 2018. Smith and Winston features a massively destructable voxel world, rapid twin stick combat, physics puzzles and Metroid style discovery.
Football Manager 2018
http://www.footballmanager.com/ - Football Manager 2018 is a 2017 football management simulation video game developed by Sports Interactive and published by Sega.
http://wonderworlds.me/ - WonderWorlds is a place to play thousands of user-created levels and stories, make your own using the extensive in-game tools and share them with whomever you want.
https://hugoam.github.io/mud-io/ - an all-purpose c++ app prototyping library, focused towards live graphical apps and games.
Talking Tom Pool
https://outfit7.com/apps/talking-tom-pool/ - "Sling and match” puzzle game for mobile devices.
https://github.com/fredakilla/GPlayEngine#gplayengine - GPlayEngine is C++ cross-platform game engine for creating 2D/3D games based on the GamePlay 3D engine v3.0.
Off The Road
http://www.dogbytegames.com/off_the_road.html - Sandbox off-road driving simulator.
https://beardsvibe.com/ - Multiplayer PVP rhythm game.
My Talking Tom 2
https://outfit7.com/apps/my-talking-tom-2/ - Many mini games for mobile devices.
https://www.neoaxis.com/ - Versatile 3D project development environment.
https://github.com/jpcy/xatlas#xatlas - Mesh parameterization library
Copyright 2010-2019 Branimir Karadzic Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.