Guildrun Targeting Preview v2.1.0
Everything below is new since v1.2.1, the last version that was public.
Leaderboards
While the mod is on, your scores do not go to the leaderboards. A new button in the main menu turns the mod off, and then your scores go out normally.
A run counts only if the mod was off for the whole of it. Switching it off halfway will not save that run, but the next one will. A Red Rift win streak containing such a run stays out of the leaderboards until the streak restarts.
New in the preview
- Items, relics, rank modifiers and specializations that need a position are marked. Front row, back row, next to an ally, alone in a row. When the hero is standing where one of these pays, the hex under them lights up. When it does not pay, the hex is dimmed with a red line across it, and the item in that hero's row or the relic in the bar gets a red animated border and a line too, so you can see which one is the problem.
- Hero cards show which ability or rank modifier is switched off, with the same red border and line, and only on the hero that is out of position.
- A wasted Rift Seal gets marked. In a Red Rift run, if winning this fight would charge nothing and moving the Seal would fix that, the Seal's icon gets a red animated border and a line across it. That covers the Seal sitting in your bag, and the Seal worn by a hero whose classes are already charged.
- A dashed outline shows the ground an area attack will cover. Enemies get one too.
- See-through units became its own button (T), instead of being tied to a mode.
Faster
Moving a hero updates the preview in about a thirtieth of a second, where it could take up to half a second. The pause when a placement begins is largely gone, hovering and dragging cost a fraction of what they did, and a hitch that came back about once a second is gone. On a machine that cannot keep up, the preview now takes a moment longer to appear instead of the game stuttering.
Download
| With MelonLoader | If you have never installed a mod for this game. It contains everything. |
| Mod only | If you already have MelonLoader. |
Drag the content of the zip into your Guildrun Demo folder (Steam: right click the game > Manage > Browse local files) and launch.
Blocked by your browser or antivirus? That is version.dll, which is MelonLoader and not this mod. Here is the fix.
Every feature, every setting and what each one looks like: the mod's page.