Mod updated for 0.5.6 Guildrun Version.
- The preview works again. 0.5.6 changed how the game picks a fight's random seed, the mod was still
working it out the old way, and it switched the preview off believing it disagreed with the fight. - The mod no longer keeps its own copy of that calculation, so the same kind of change should not
reach anyone again. - A hero preview could be served from the cache after the fight underneath it had been reseeded.
- Two disagreements in a row now count properly instead of being reset by restarting the game.
Nothing here changes the fight. A run played with the mod on still cannot submit a score and still
does not move your Red Rift win streak in either direction, and switching the mod off in the main
menu gives you both back.
Updating
Take Mod only, drop its Mods folder into your Guildrun Demo folder (Steam: right click the
game > Manage > Browse local files), replace when Windows asks, and restart the game. Your
settings, your shortcuts and your progress are kept.
Download
| With MelonLoader | If you have never installed a mod for this game. It contains everything. |
| Mod only | If you already have MelonLoader, including if you are updating. |
Blocked by your browser or antivirus? That is version.dll, which is MelonLoader and not this mod.
Here is the fix.
Every feature, every setting and what each one looks like: the mod's page.