Repository navigation
What's Changed
- feat: add T4 menu dumping and loading by @michaeloliverx in #986
- chore: add Windows formatting convenience scripts by @michaeloliverx in #922
- fix: correct T4 FX element type values by @michaeloliverx in #990
- feat: T4 add xmodel loader by @michaeloliverx in #989
- feat: decode IWI6 wavelet textures by @michaeloliverx in #980
- docs: remove hint about unsupported image formats from iw4,iw5,t4 by @Laupetin in #995
- docs: create documentation about contributing by @Laupetin in #1016
- docs: issue and pull request templates by @Laupetin in #1017
- fix: preserve special menu item text flags by @michaeloliverx in #1011
- fix(techset): write complete Direct3D 9 shader bytecode by @LVEIceFire in #1004
- fix(zone): align loaded block buffers by @LVEIceFire in #1006
- fix: handle non-contiguous xmodel root bones by @michaeloliverx in #1009
- fix: initialise XModel bounds by @michaeloliverx in #1035
- fix: update npm path to be root dir as the root project is there by @Laupetin in #1042
- refactor: use enum counts for game struct arrays by @michaeloliverx in #1034
- fix: correct WAV RIFF length and padding by @michaeloliverx in #1032
- fix: correct XModel tangent vectors and handedness by @michaeloliverx in #1046
- fix: make StringEqualsIgnoreCase constexpr by @elliot1377 in #1021
New Contributors
- @LVEIceFire made their first contribution in #1004
- @elliot1377 made their first contribution in #1021
Full Changelog: v0.33.0...0.34.0