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Releases: Lexipherous/GrimeTwoolbox

Extra debug stuff & Surrogate Update

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@Lexipherous Lexipherous released this 07 Jun 00:53

Nothing huge on this update, but a lot of utility if you're digging into the game like I am. But I did fix up surrogates! :)

  • I've updated the surrogates list, since CP1, CP2 and CP3 dont mean much to a player. They're now named after their label in game.
  • I fixed the Tree Roots not warping you to the Tree Roots surrogate.
  • To aid in current endeavours there's now a Force +500 button. Yes... force power upgrades have no hard cap. Enjoy!
  • For debug stuff, there's a new menu for SyncData flags and Global flags. Use at your own risk. I've had a couple issues with playing with them so your mileage may vary.
  • Returned a very old button to dump the item hash table.

Seals & UI Improvements

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@Lexipherous Lexipherous released this 28 May 21:24

Working on updating the UI to be a bit more helpful than a mountain of separate buttons.
You'll see the new buttons i'm going to use more in Abilities and Seals. :)

  • Fixed the Grasp unlocker button not working. Whoopsie. Silly typo.
  • Added a Toggle God Mode to the Debug tab
  • Added a nice little message on initialisation to help make it obvious the mod is loaded.
  • Added the ability to enable/disable Seals. Your map can be obfuscated after you close the map UI first (only if it's already if it's open)
  • Added better buttons for Abilities, they self-update when abilities are acquired and allow you to give/remove abilities as before.
  • Boring dev stuff: Merged some data files together for ease of access, and moved a lot of code around which might have just been a waste of time. Oh well!

Breath and Paint toggles

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@Lexipherous Lexipherous released this 26 May 20:09

Force upgrades were added in 0.2.0, but not Paint or Breath.
This minor update adds toggles for Breath and Paint.

Ability controls and Partial Boss Gauntlet

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@Lexipherous Lexipherous released this 26 May 19:33

Hopefully all abilities are able to be toggles on and off individually.
Also added support for respawning bosses for the Boss Gauntlet Grime 1 featured. Very WIP due to the game being funky with spawn boss conditions.

Boss Warping Update / UI Overhaul

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@Lexipherous Lexipherous released this 26 May 09:07
  • Redesigned UI from previous publicly unreleased version because the last one was held together by hopes and dreams
  • Split up all the items to spawn, and fixed all incorrect names (Hopefully)
  • Some items actually appear now as they got skipped how I was doing it before.
  • Added Tree Roots surrogate to warp to. (Missed that one the first time, ooopsie!)
  • I added this in the previous one but Fragments are spawnable, along with Atrium in reasonable capacities at a time.
  • Bosses now have their own spawn list now, so you can warp to a specific boss.