Repository navigation
Releases: Lexipherous/GrimeTwoolbox
Releases · Lexipherous/GrimeTwoolbox
Release list
Extra debug stuff & Surrogate Update
Nothing huge on this update, but a lot of utility if you're digging into the game like I am. But I did fix up surrogates! :)
- I've updated the surrogates list, since CP1, CP2 and CP3 dont mean much to a player. They're now named after their label in game.
- I fixed the Tree Roots not warping you to the Tree Roots surrogate.
- To aid in current endeavours there's now a Force +500 button. Yes... force power upgrades have no hard cap. Enjoy!
- For debug stuff, there's a new menu for SyncData flags and Global flags. Use at your own risk. I've had a couple issues with playing with them so your mileage may vary.
- Returned a very old button to dump the item hash table.
Seals & UI Improvements
Working on updating the UI to be a bit more helpful than a mountain of separate buttons.
You'll see the new buttons i'm going to use more in Abilities and Seals. :)
- Fixed the Grasp unlocker button not working. Whoopsie. Silly typo.
- Added a Toggle God Mode to the Debug tab
- Added a nice little message on initialisation to help make it obvious the mod is loaded.
- Added the ability to enable/disable Seals. Your map can be obfuscated after you close the map UI first (only if it's already if it's open)
- Added better buttons for Abilities, they self-update when abilities are acquired and allow you to give/remove abilities as before.
- Boring dev stuff: Merged some data files together for ease of access, and moved a lot of code around which might have just been a waste of time. Oh well!
Breath and Paint toggles
Force upgrades were added in 0.2.0, but not Paint or Breath.
This minor update adds toggles for Breath and Paint.
Ability controls and Partial Boss Gauntlet
Hopefully all abilities are able to be toggles on and off individually.
Also added support for respawning bosses for the Boss Gauntlet Grime 1 featured. Very WIP due to the game being funky with spawn boss conditions.
Boss Warping Update / UI Overhaul
- Redesigned UI from previous publicly unreleased version because the last one was held together by hopes and dreams
- Split up all the items to spawn, and fixed all incorrect names (Hopefully)
- Some items actually appear now as they got skipped how I was doing it before.
- Added Tree Roots surrogate to warp to. (Missed that one the first time, ooopsie!)
- I added this in the previous one but Fragments are spawnable, along with Atrium in reasonable capacities at a time.
- Bosses now have their own spawn list now, so you can warp to a specific boss.