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Adding New Assets
JohnathanGlasgow edited this page May 28, 2024
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- Drag the DefaultTile prefab into the scene and zero out the world position.
- Add a model to the GameObject child of DefaultTile prefab and scale/position as wanted. The model should be the second child of 'GameObject'.
- Rename the parent object and drag the tile with the model into the prefabs folder.
- In Assets/ScriptableObjects/Tiles, right click to create a new Tile scriptable object from the context menu.
- Drag the DefaultTile prefab into the Tile scriptable object and select the settings for the tile in the Tile scriptable object.
- In the inspector, add the Tile scriptable object to the TileManager's DifficultyProfile. Add to 'Tile Probabilities' for individually occurring tiles or 'Row Settings' for tiles that occur in rows.
- Right click in Scriptable Objects/Clothing and select Module data.
- Configure the Module Data in the inspector
- Add the new Module Data to the list in Module Manager