Repository navigation
Releases: LimeDreaming/C3AP
Release list
Crash Bandicoot AP Pre-Alpha v0.2 fix
Update
- Added Power Ups to the game mechanic
- Added an Autostart option in the settings
- Changed a bit the rules so that Relics can be changed as Items or not.
- Changed that Goals now can be made [ Old issue was that by defeating Cortex even with Goal 100% it triggered ]
What works:
-
Collecting checks via Crystals, Gems, and Relics.
-
Checks completed via Regular Exits and Bosses.
-
N. Cortex is defeatable and you can finish the game in the normal goal also 100% and 105%.
What is NOT working / Not implemented yet:
- Several options from the .apworld configuration are not functional yet (specifically Gimmicks, DeadLink, and Traps are currently unavailable).
Known Issues & What needs to be tested:
-
Currently u need to use the Autostart because in the normal way something broke so that the Client doesn't know where u are!
-
The Relics are in the options no longer an item but sadly checks that will be fixed!
-
Wumpa Fruit Bundle is in some Levels only like Gem and Relics you only Wumpa Fruit Bundles
Need to do
-
Adding that you don't need to go into the Level again to collect the Item
-
Adding auto connect
-
Need to editing more on the rules to change the Wumpa Fruit Bundle problem
Finding a way to implement the Gimmiksand over stuff like the Traps and DeathLink
Fixing the Autostart problem
Have fun testing and helping out!
And special thanks for the people who tried version every versions yet
Crash Bandicoot AP Pre-Alpha v0.2
Update
- Added Power Ups to the game mechanic
- Added an Autostart option in the settings
- Changed a bit the rules so that Relics can be changed as Items or not.
- Changed that Goals now can be made [ Old issue was that by defeating Cortex even with Goal 100% it triggered ]
What works:
-
Collecting checks via Crystals, Gems, and Relics.
-
Checks completed via Regular Exits and Bosses.
-
N. Cortex is defeatable and you can finish the game in the normal goal also 100% and 105%.
What is NOT working / Not implemented yet:
- Several options from the .apworld configuration are not functional yet (specifically Gimmicks, DeadLink, and Traps are currently unavailable).
Known Issues & What needs to be tested:
-
The Relics are in the options no longer an item but sadly checks that will be fixed!
-
Wumpa Fruit Bundle is in some Levels only like Gem and Relics you only Wumpa Fruit Bundles
Need to do
-
Adding that you don't need to go into the Level again to collect the Item
-
Adding auto connect
-
Need to editing more on the rules to change the Wumpa Fruit Bundle problem
Finding a way to implement the Gimmiksand over stuff like the Traps and DeathLink
Have fun testing and helping out!
And special thanks for the people who tried version every versions yet
Crash Bandicoot AP Pre-Alpha 0.1.2
Update
Connecting to the Archipelago Server with password is now available
What works:
Collecting checks via Crystals, Gems, and Relics.
Checks completed via Regular Exits and Bosses.
N. Cortex is defeatable and you finish the game in the normal goal.
What is NOT working / Not implemented yet:
Power-up items are not yet included in the game.
Several options from the .apworld configuration are not functional yet (specifically Gimmicks, Power-ups, DeadLink, and Traps are currently unavailable).
Known Issues & What needs to be tested:
Wumpa Fruit Bundle is in some Levels only like Gem and Relics you only Wumpa Fruit Bundles
Need to do
Need to editing more on the rules to change the Wumpa Fruit Bundle problem
Finding a way to implement the Powerup and over stuff like the Gimmiks, Traps and DeathLink
Have fun testing and helping out!
And special thanks for the people who tried version 0.1 yet
Crash Bandicoot 3 AP Pre-Alpha 0.1.1
Update
-
Stopping giving checks after getting checks like from v0.1
-
Changed a bit the rules so that all Crystals from each area [ Warp Room ] can be reached there.
What works:
-
Collecting checks via Crystals, Gems, and Relics.
-
Checks completed via Regular Exits and Bosses.
-
N. Cortex is defeatable and you finish the game in the normal goal.
What is NOT working / Not implemented yet:
-
Power-up items are not yet included in the game.
-
Several options from the .apworld configuration are not functional yet (specifically Gimmicks, Power-ups, DeadLink, and Traps are currently unavailable).
Known Issues & What needs to be tested:
- Wumpa Fruit Bundle is in some Levels only like Gem and Relics you only Wumpa Fruit Bundles
Need to do
- Need to editing more on the rules to change the Wumpa Fruit Bundle problem
Finding a way to implement the Powerup and over stuff like the Gimmiks, Traps and DeathLink
Have fun testing and helping out!
And special thanks for the people who tried version 0.1 yet
Crash Bandicoot AP Pre-Alpha 0.1
What works:
- Collecting checks via Crystals, Gems, and Relics.
- Checks completed via Regular Exits and Bosses.
What is NOT working / Not implemented yet:
-
Power-up items are not yet included in the game.
-
Several options from the .apworld configuration are not functional yet (specifically Gimmicks, Power-ups, DeadLink, and Traps are currently unavailable).
Known Issues & What needs to be tested:
- Boss Unlock: If you have collected 5 or more crystals, you currently need to enter a level briefly and then exit back out to unlock the boss button.
- Goals: We still need to verify and test whether the game goals are functioning correctly.
Have fun testing and helping out!