Repository navigation
Crash Bandicoot AP Pre-Alpha v0.2
·
5 commits
to pre-alpha
since this release
Update
- Added Power Ups to the game mechanic
- Added an Autostart option in the settings
- Changed a bit the rules so that Relics can be changed as Items or not.
- Changed that Goals now can be made [ Old issue was that by defeating Cortex even with Goal 100% it triggered ]
What works:
-
Collecting checks via Crystals, Gems, and Relics.
-
Checks completed via Regular Exits and Bosses.
-
N. Cortex is defeatable and you can finish the game in the normal goal also 100% and 105%.
What is NOT working / Not implemented yet:
- Several options from the .apworld configuration are not functional yet (specifically Gimmicks, DeadLink, and Traps are currently unavailable).
Known Issues & What needs to be tested:
-
The Relics are in the options no longer an item but sadly checks that will be fixed!
-
Wumpa Fruit Bundle is in some Levels only like Gem and Relics you only Wumpa Fruit Bundles
Need to do
-
Adding that you don't need to go into the Level again to collect the Item
-
Adding auto connect
-
Need to editing more on the rules to change the Wumpa Fruit Bundle problem
Finding a way to implement the Gimmiksand over stuff like the Traps and DeathLink
Have fun testing and helping out!
And special thanks for the people who tried version every versions yet