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Crash Bandicoot AP Pre-Alpha v0.2

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@LimeDreaming LimeDreaming released this 20 Sep 15:41
· 5 commits to pre-alpha since this release
1ed0402

Update

  • Added Power Ups to the game mechanic
  • Added an Autostart option in the settings
  • Changed a bit the rules so that Relics can be changed as Items or not.
  • Changed that Goals now can be made [ Old issue was that by defeating Cortex even with Goal 100% it triggered ]

What works:

  • Collecting checks via Crystals, Gems, and Relics.

  • Checks completed via Regular Exits and Bosses.

  • N. Cortex is defeatable and you can finish the game in the normal goal also 100% and 105%.

What is NOT working / Not implemented yet:

  • Several options from the .apworld configuration are not functional yet (specifically Gimmicks, DeadLink, and Traps are currently unavailable).

Known Issues & What needs to be tested:

  • The Relics are in the options no longer an item but sadly checks that will be fixed!

  • Wumpa Fruit Bundle is in some Levels only like Gem and Relics you only Wumpa Fruit Bundles

Need to do

  • Adding that you don't need to go into the Level again to collect the Item

  • Adding auto connect

  • Need to editing more on the rules to change the Wumpa Fruit Bundle problem

Finding a way to implement the Gimmiksand over stuff like the Traps and DeathLink

Have fun testing and helping out!

And special thanks for the people who tried version every versions yet