Releases: KasaBranca/mipsync
Releases · KasaBranca/mipsync
Release list
Mipsync 2026.7.9
Mipsync 2026.7.9
Editor-only update (Windows x64).
Highlights (v2026.7.9)
- Includes the dedicated Mips# VS Code/Cursor language extension and bundled language server.
- Keeps editor-only packaging aligned with the installed engine layout.
- Hub remains unchanged.
Assets
- MipsyncEngine_Windows_x64.zip (engine +
ps1_runtime/+templates/ps1/+ editor tools) - manifest.json (editor feed update; Hub app version remains unchanged)
Mipsync 2026.7.8
Mipsync 2026.7.8
Editor-only update (Windows x64).
Highlights (v2026.7.8)
- Includes the dedicated Mips# VS Code/Cursor language extension and bundled language server.
- Keeps editor-only packaging aligned with the installed engine layout.
- Hub remains unchanged.
Assets
- MipsyncEngine_Windows_x64.zip (engine +
ps1_runtime/+templates/ps1/+ editor tools) - manifest.json (editor feed update; Hub app version remains unchanged)
Mipsync 2026.7.7
Mipsync 2026.7.7
Editor-only update (Windows x64).
Highlights (v2026.7.7)
- Added scene creation menu to the Asset Browser context menu. Right-click in the project window to create a new scene (.nscene) with a default Main Camera.
- Updated project engine version to 2026.7.7.
Assets
- MipsyncEngine_Windows_x64.zip (engine +
ps1_runtime/+templates/ps1/) - manifest.json (editor feed update; Hub app version remains unchanged)
Mipsync Engine 2026.7.6
Mipsync Engine 2026.7.6
Editor-only release for Windows x64.
Highlights
- Added PS1 CD-streamed AudioSource playback with stable SPU interrupt-driven double buffering.
- Added Audio Spectrum Canvas UI for the editor and PS1 builds.
- Restored and expanded Unity-style Inspector, hierarchy selection persistence, and asset reference fields.
- Added prefab drag-and-drop creation, prefab source navigation, and model thumbnails.
- Improved ProModeler face, edge, vertex, material, extrusion, connect, normal, and transform tools.
- Improved Animator Controller graph usability and presentation.
- Fixed camera-relative RadioController movement and play-mode input regressions.
- Fixed multiple PS1 rigid-skin, seam, rendering, collider gizmo, and animation issues.
Assets
MipsyncEngine_Windows_x64.zipmanifest.json
The Hub remains at v2026.7.5 and is not rebuilt in this editor-only release.
Mipsync Hub v2026.7.5
Bug Fix
- Fixed: Editor update notification check logic modified. The update toast will now only show if the latest version is missing from local installs, rather than showing notifications if any older release is not downloaded.
Mipsync Hub v2026.7.4
Bug Fix
- Fixed: Release build of Hub no longer falls back to launching MipsyncEngine.exe from the same directory as MipsyncHub.exe. The sibling/resource_dir path checks are now wrapped in
#[cfg(debug_assertions)]so they only apply during development. Installs from the Hub UI now correctly launch from the installed editor directory.
Mipsync Engine 2026.7.3
Mipsync Engine 2026.7.3
Editor-only release for Windows x64.
Fixes
- Restored reliable RadioController camera-relative movement.
- RadioController now uses stable horizontal scene collision instead of CharacterVirtual.
- Released keys immediately clear movement velocity.
- Removed automatic CharacterVirtual floor snapping.
- Restored the independent Play / Pause / Step toolbar and shortcuts.
- Restored the scene switcher and aligned transport button sizing.
Assets
MipsyncEngine_Windows_x64.zipmanifest.json
Mipsync Engine 2026.7.2
Mipsync Engine 2026.7.2
Editor-only release (Windows x64).
What's new in 2026.7.2
- ProModeler window: replaced text buttons with custom vector icon buttons (40x40, tooltips, active highlight).
- Face mode: SHIFT+Drag on selected faces now extrudes geometry outward.
- Editor font size setting in Preferences — persists across sessions.
- Font size change now shows a restart prompt with automatic relaunch (saves unsaved scene first if needed).
- Display-size/DPI-aware initial font size on first launch.
- Various hierarchy reparenting and component rename fixes.
Mipsync 2026.7.1
Mipsync Engine 2026.7.1
変更点
- インスペクターのDD(ドラッグ&ドロップ)フィールドでアセット名をクリックするとProject ウィンドウでそのファイルを選択できるようになった(Script、Animator Controller、Model、Texture、Material、Audio Clip 等すべてのDD フィールドに対応)
- シーンビューでキャラクターモデル(子オブジェクトにメッシュを持つ骨格モデル)をクリックして選択できるようになった
- シーンのどこかをクリックしても不意にメインカメラが選択される問題を修正(プリレンダ背景はレイキャスト対象外に)
Mipsync 2026.6.31
Mipsync 2026.6.31
Binary-only release (Windows x64). PS1 hardware target 窶・the PC build is the
editor only; Build PS1 compiles your startup scene and Mipsync scripts into
a real PSX.EXE via PSn00bSDK.
Highlights (v2026.6.31)
- Unity-style editor toolbar with centered play controls, layout selection,
and a current-scene switcher with unsaved-state indication. - Major Animator Controller editor usability and graph presentation overhaul.
- Faster idle editing: scene dirty checks no longer serialize the full scene every frame.
- Inspector asset fields now show compact filenames, previews, and in-field clear controls.
- Hierarchy and Inspector selection now persist across editor restarts.
- Project browser icon sizing and folder transparency fixes.
- Successful builds now open their output folder automatically.
- Camera-relative movement now preserves only keys held through a camera cut;
newly pressed keys immediately use the new camera direction. - Updated PS1 runtime templates and bundled
tools/ninja.exefor PS1 builds.
Versioning
- Date-stamped releases:
YYYY.M.D(e.g.2026.6.31). Legacyv0.1.x
editors are hidden from the Hub installer list.
Assets
- MipsyncEngine_Windows_x64.zip (engine +
ps1_runtime/+templates/ps1/) - MipsyncHub_Windows_x64.zip