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WolfSDK 0.2.0 - Loader and Studio
WolfSDK 0.2.0
The first public release of WolfSDK: a mod loader for players and a modding
studio for modders, for Wolfenstein: The New Order and Wolfenstein II:
The New Colossus. Windows, Steam versions of both games. MIT license.
Downloads
- WolfSDK-Loader-0.2.0.zip for players: tick mods, apply them, start the
game, revert to the original. Cheats & QoL, presets, custom map install. - WolfSDK-Studio-0.2.0.zip for modders: the same loader plus the Studio
(browse, view, export and replace assets, edit scripts and missions). The
Studio needs The New Colossus.
Python is bundled; you do not need to install anything.
Install
- Download the ZIP that fits you (see above).
- Extract it into a normal folder, e.g.
Documents\WolfSDK(not inside the
ZIP view, not underC:\Program Files). - Double-click
WolfSDK.cmd. The loader finds the games through Steam.
What's in it
Loader
- Apply and revert mods with bit-exact backups, for both games.
- Sandbox Tools (The New Colossus): F6 toggles god mode, Notarget and
infinite ammo; F7 kills all enemies. - Dev Menu Map Loading (The New Colossus): the developer menu loads
maps again (it runsdevmap), and 126 developer start points are
restored. - WolfSDK: Mod test map in the developer menu: c2v1 with 11 weapons and 8
enemies for trying out mods. The map itself is not in the package yet (its
builder comes later), so the entry only works once the map is installed in
dlc\dlc_0. - Custom map install (The New Colossus): Install map… / Remove map
on the Overview page. - Hidden Menu Options (The New Colossus): the developer menu entry, the
SAS menu, Mein Leben! without finishing the game, the photo mode setting. - Presets (The New Colossus): Ultra+ (17 cvars), Clean Image (11),
Photo Mode (3). - Photo Mode mod (The New Colossus): F8 freezes time with a free camera
and hides the HUD and menus. - The New Order: console with Ctrl+^, cheat cvars kept through the
startup cheat reset via+toggle. - Cvar catalogues from the engines' own registries: 3,116 cvars for The
New Colossus, 3,194 for The New Order.
Studio
- Browse maps, videos, audio, textures and texts of both games.
- 3D viewer for 17,315 models, export to GLB, glTF or OBJ.
- Cutscenes play with their sound in sync with the video.
- Replace BC1 textures, texts and decls; each replacement is saved as a mod
that the loader applies. - New: replace BC5 normal maps (PNG exactly the texture's size, green
channel in DirectX convention). - New: Kiscule script and mission editor: 3,010 scripts, all 205 node
types, add and remove mission objectives; edits accumulate over saves.
The source is in the repository folder modloader/.
Fixed
- When an asset exists both in a base archive and in a patch archive, the
loader now edits the newest patch copy. Before, it edited the older base
copy, so a mod could undo official patch changes to that file. - The loader window now sends the cvars of ticked mods too (before, only the
command line did). - The New Colossus no longer gets the default F1–F4 binds, which never
worked there. Use the Sandbox Tools mod for hotkeys.
Known limits / held back
- Held back: replacing sounds and videos. The Studio refuses it in this
release, because Revert does not yet restore the replaced files. - Not in the public package: four mods that carry whole modified retail
files (gore textures, the supersoldiers map, the golden pistol with
textures, the menu branding). Also left out: test probes and a personal
skin. - Planned: map editor, map import from Blender (glTF), animations, The
New Order models, adding new assets. - Steam versions only; Microsoft Store/Game Pass does not work, GOG and Epic
are untested. - Custom maps need the DLC The Freedom Chronicles, episode 2 (the map takes
the place of c2v1). - Close the game before applying or reverting mods; after a game update,
revert first. Back up%USERPROFILE%\Saved Games\MachineGamesonce. - Tested on one PC so far.
Not yet confirmed in game
Confirmed in game: applying and reverting mods with backups, custom map
install, Sandbox Tools god mode and infinite ammo, the developer menu
running devmap, and the mod test map loading.
Not yet confirmed:
- the 126 restored developer start points
- Sandbox Tools: Notarget and F7 (kill all enemies)
- Hidden Menu Options
- the presets Ultra+, Clean Image and Photo Mode
- the Photo Mode mod (F8)
- The New Order: console with Ctrl+^ and cheat cvars via
+toggle - Studio: BC5 normal map replacement
- Studio: script and mission editor
- most other shipped mods (checked structurally only, see each mod's
description)
Support: https://buymeacoffee.com/swscc5yr7rs
Discord: see the website, https://lopekinz.github.io/wolfenstein-modloader/#community
SHA-256
61c68a12981ac0863acf4bbd1f607adaff5b0771a313a4141dbdbbb4e3c55633 WolfSDK-Loader-0.2.0.zip
3dbff6f808c51c82ac297213067e9537d30adc0d285b95a6ec373058db37b27d WolfSDK-Studio-0.2.0.zip