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WolfSDK 0.2.0 - Loader and Studio

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@LopeKinz LopeKinz released this 04 Oct 16:59
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WolfSDK 0.2.0

The first public release of WolfSDK: a mod loader for players and a modding
studio for modders, for Wolfenstein: The New Order and Wolfenstein II:
The New Colossus
. Windows, Steam versions of both games. MIT license.

Downloads

  • WolfSDK-Loader-0.2.0.zip for players: tick mods, apply them, start the
    game, revert to the original. Cheats & QoL, presets, custom map install.
  • WolfSDK-Studio-0.2.0.zip for modders: the same loader plus the Studio
    (browse, view, export and replace assets, edit scripts and missions). The
    Studio needs The New Colossus.

Python is bundled; you do not need to install anything.

Install

  1. Download the ZIP that fits you (see above).
  2. Extract it into a normal folder, e.g. Documents\WolfSDK (not inside the
    ZIP view, not under C:\Program Files).
  3. Double-click WolfSDK.cmd. The loader finds the games through Steam.

What's in it

Loader

  • Apply and revert mods with bit-exact backups, for both games.
  • Sandbox Tools (The New Colossus): F6 toggles god mode, Notarget and
    infinite ammo; F7 kills all enemies.
  • Dev Menu Map Loading (The New Colossus): the developer menu loads
    maps again (it runs devmap), and 126 developer start points are
    restored.
  • WolfSDK: Mod test map in the developer menu: c2v1 with 11 weapons and 8
    enemies for trying out mods. The map itself is not in the package yet (its
    builder comes later), so the entry only works once the map is installed in
    dlc\dlc_0.
  • Custom map install (The New Colossus): Install map… / Remove map
    on the Overview page.
  • Hidden Menu Options (The New Colossus): the developer menu entry, the
    SAS menu, Mein Leben! without finishing the game, the photo mode setting.
  • Presets (The New Colossus): Ultra+ (17 cvars), Clean Image (11),
    Photo Mode (3).
  • Photo Mode mod (The New Colossus): F8 freezes time with a free camera
    and hides the HUD and menus.
  • The New Order: console with Ctrl+^, cheat cvars kept through the
    startup cheat reset via +toggle.
  • Cvar catalogues from the engines' own registries: 3,116 cvars for The
    New Colossus
    , 3,194 for The New Order.

Studio

  • Browse maps, videos, audio, textures and texts of both games.
  • 3D viewer for 17,315 models, export to GLB, glTF or OBJ.
  • Cutscenes play with their sound in sync with the video.
  • Replace BC1 textures, texts and decls; each replacement is saved as a mod
    that the loader applies.
  • New: replace BC5 normal maps (PNG exactly the texture's size, green
    channel in DirectX convention).
  • New: Kiscule script and mission editor: 3,010 scripts, all 205 node
    types, add and remove mission objectives; edits accumulate over saves.

The source is in the repository folder modloader/.

Fixed

  • When an asset exists both in a base archive and in a patch archive, the
    loader now edits the newest patch copy. Before, it edited the older base
    copy, so a mod could undo official patch changes to that file.
  • The loader window now sends the cvars of ticked mods too (before, only the
    command line did).
  • The New Colossus no longer gets the default F1–F4 binds, which never
    worked there. Use the Sandbox Tools mod for hotkeys.

Known limits / held back

  • Held back: replacing sounds and videos. The Studio refuses it in this
    release, because Revert does not yet restore the replaced files.
  • Not in the public package: four mods that carry whole modified retail
    files (gore textures, the supersoldiers map, the golden pistol with
    textures, the menu branding). Also left out: test probes and a personal
    skin.
  • Planned: map editor, map import from Blender (glTF), animations, The
    New Order
    models, adding new assets.
  • Steam versions only; Microsoft Store/Game Pass does not work, GOG and Epic
    are untested.
  • Custom maps need the DLC The Freedom Chronicles, episode 2 (the map takes
    the place of c2v1).
  • Close the game before applying or reverting mods; after a game update,
    revert first. Back up %USERPROFILE%\Saved Games\MachineGames once.
  • Tested on one PC so far.

Not yet confirmed in game

Confirmed in game: applying and reverting mods with backups, custom map
install, Sandbox Tools god mode and infinite ammo, the developer menu
running devmap, and the mod test map loading.

Not yet confirmed:

  • the 126 restored developer start points
  • Sandbox Tools: Notarget and F7 (kill all enemies)
  • Hidden Menu Options
  • the presets Ultra+, Clean Image and Photo Mode
  • the Photo Mode mod (F8)
  • The New Order: console with Ctrl+^ and cheat cvars via +toggle
  • Studio: BC5 normal map replacement
  • Studio: script and mission editor
  • most other shipped mods (checked structurally only, see each mod's
    description)

Support: https://buymeacoffee.com/swscc5yr7rs

Discord: see the website, https://lopekinz.github.io/wolfenstein-modloader/#community

SHA-256

61c68a12981ac0863acf4bbd1f607adaff5b0771a313a4141dbdbbb4e3c55633  WolfSDK-Loader-0.2.0.zip
3dbff6f808c51c82ac297213067e9537d30adc0d285b95a6ec373058db37b27d  WolfSDK-Studio-0.2.0.zip