-
Notifications
You must be signed in to change notification settings - Fork 0
Fighters
The 26 fighter craft of the Sol War (plus two point-defense satellites). Part of the
Game Reference; data from the Starlancer Wiki
(CC BY-SA 3.0 — see the Game Reference credit). Ratings are on a 0–10 scale.
MaxSpeed, GunEnergy (pool, with recharge/s) and afterburner are the raw infobox fields; the
discrete shield strength / armor strength numbers are only filled in on the source for the
Saber.
Unlocks: Alliance player fighters are unlocked by rank (= total kills) or by completing a specific mission — whichever comes first; see Weapons & Progression. Player weapon/missile stats are on that page too. For the on-disk stat layout these map to, see Game Objects, Ships & Combat.
| Fighter | Side | Type | Spd | Acc | Agi | Shd | Arm | MaxSpd | GunEnergy | Missiles | A/B | Primary weapons |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crusader | Alliance | Light | 5 | 7 | 6 | 4 | 5 | 260 | 150 (8/s) | 5 | 2× Gatling laser, rear laser | |
| Naginata | Alliance | Light | 7 | 3 | 8 | 5 | 2 | 340 | 180 (7/s) | 3 | 2× Pulse cannon | |
| Predator | Alliance | Light | 7 | 6 | 8 | 3 | 4 | 320 | 90 (6/s) | 6 | 2× Proton cannon, rear laser | |
| Shroud | Alliance | Light (proto) | 10 | 3 | 10 | 7 | 3 | 400 | 140 (6/s) | 4 | 2× Proton cannon | |
| Coyote | Alliance | Medium | 6 | 10 | 6 | 5 | 5 | 300 | 100 (5/s) | 7 | 2× Proton cannon, rear laser | |
| Grendel | Alliance | Medium | 5 | 10 | 3 | 6 | 6 | 260 | 90 (9/s) | 7 | 2× Gatling plasma, twin laser, rear turret | |
| Mirage IV | Alliance | Medium | 7 | 5 | 6 | 5 | 4 | 320 | 220 (9/s) | 4 | 2× Meson blaster, neutron particle gun | |
| Patriot | Alliance | Medium | 7 | 10 | 4 | 6 | 5 | 340 | 160 (7/s) | 5 | 2× Tachyon, 2× Proton, rear laser | |
| Phoenix | Alliance | Medium (proto) | 9 | 10 | 8 | 6 | 4 | 380 | 180 (6/s) | 4 | 2× Gatling laser, 2× Pulse, rear turret, Nova cannon | |
| Sai | Alliance | Medium | 4 | 10 | 6 | 5 | 6 | 160 | 100 (10/s) | 4 | 2× Pulse cannon | |
| Reaper | Alliance | Heavy | 6 | 5 | 4 | 6 | 5 | 300 | 100 (7/s) | 8 | 2× Gatling laser, 2× Vulcan, rear quad-pulse turret | |
| Tempest | Alliance | Heavy | 6 | 10 | 4 | 6 | 5 | 300 | 160 (6/s) | 8 | 2× Tachyon, 2× Pulse, rear pulse turret | |
| Wolverine | Alliance | Heavy | 5 | 10 | 4 | 6 | 7 | 280 | 140 (9/s) | 8 | 2× Collapser, 2× Laser, Tachyon, rear pulse turret | |
| Azan | Coalition | Light | 8 | 8 | 9 | 7 | 5 | — | 100 (10/s) | 1 | 2× Pulse cannon, 2× Meson blaster | |
| Loki | Coalition | Light | 2 | 2 | 2 | 2 | 2 | — | — | 2× Vagabond | 2× Gatling laser | |
| Saber | Coalition | Medium | 6 | 7 | 3 | 8 | 5 | 300 | 100 (10/s) | 6 | 2× Pulse cannon, 2× Meson blaster, rear laser | |
| Salin | Coalition | Medium | 3 | 7 | 6 | 6 | 4 | — | — | 4 | 2× Pulse cannon, 2× Meson blaster, rear laser | |
| Saracen | Coalition | Medium | 3 | 10 | 3 | 6 | 6 | — | 100 (10/s) | 4 | 2× Pulse cannon, 2× Meson blaster, rear pulse | |
| Karak | Coalition | Medium | 4 | 7 | 5 | 8 | 6 | — | 100 (10/s) | None | 2× Meson blaster, 2× Proton, rear laser | |
| Lagg | Coalition | Medium | 6 | 7 | 5 | 8 | 6 | — | 100 (10/s) | 9 | 2× Gatling laser, 2× Proton, 2× Laser, twin rear | |
| Basilisk | Coalition | Medium (proto) | 9 | 9 | 9 | 9 | 7 | — | 200 (10/s) | 10 | 2× Gatling laser, 2× Meson, 2× rear laser | |
| Haidar | Coalition | Heavy | 7 | 6 | 6 | 7 | 9 | — | 100 (10/s) | 2 | 2× Gatling laser, 2× Laser, rear laser | |
| Kossac | Coalition | Heavy | 6 | 7 | 7 | 6 | 10 | — | 100 (10/s) | 10 | 2× Collapser, 2× Gatling laser, rear twin laser |
Point-defense satellites (not fighters; no ratings) — Archer (missile turret) and Grazer (dual laser turret): light, mass-produced early-warning satellites, frequent mission destruction targets.
Saber discrete defenses (only fully-specified page): shield strength 25, shield recharge 16, armor strength 14.
Crusader — RAF light fighter (UK). Crew 2 · 2.3 t · 12 decoys · Special: Spectral Shields · starter. A solid, balanced starting ship.
Naginata — Zero-inspired Japanese light fighter. Crew 2 · 1.5 t · 15 decoys · Spectral Shields · starter. Light, fast and well-armed; favorite of the 409th Ronin. Paper-thin armor.
Predator — Nimble US light fighter with advanced tracking. Crew 2 · 2 t · 10 decoys · Blind Fire · starter. One of the best early picks.
Shroud — Japanese prototype, the swiftest fighter of the war. Crew 2 · 1.6 t · Blind Fire / Spectral Shields / Reverse Thrust / Stealth Cloak · unlock Mission 18 or Squadron Commander (300 kills). Effectively mandatory against the ion cannon of CS Borodin (only the cloak survives its fire).
Coyote — Balanced US medium fighter. Crew 2 · 3 t · 16 decoys · Blind Fire · unlock Mission 11 or 1st Lieutenant (35 kills).
Grendel — "Ugly but powerful" German medium fighter. Crew 3 · 4.5 t · starter. A flying brick — firepower and survivability over accuracy and speed.
Mirage IV — French medium workhorse. Crew 2 · 1.9 t · unlock Mission 11 or Flight Lieutenant (72 kills). Wingtip-mounted main guns make close-range shooting awkward.
Patriot — An improved Coyote. Crew 2 · 3.2 t · Blind Fire · unlock Mission 16 or Flight Captain (150 kills).
Phoenix — The pinnacle of Alliance tech. Crew 2 · 4.6 t · Blind Fire / Reverse Thrust / Nova Cannon · unlock Mission 18 or Flight Commander (275 kills). Built around the prototype Nova cannon, which dumps the entire energy reserve in one blast.
Sai — Small, swift Japanese fighter; not normally available; rarely encountered.
Reaper — Powerful, accurate US heavy fighter. Crew 3 · 4.4 t · 24 decoys · Blind Fire · unlock Mission 16 or Commander (255 kills). Its slow-firing Vulcan battery hits very hard.
Tempest — Heavy British fighter; "a flying gunboat." Crew 2 · 8 t · Spectral Shields · unlock Mission 11 or Captain (115 kills).
Wolverine — Teutonic heavy fighter built to beat any Coalition fighter or corvette. Crew 3 · 3.9 t · Reverse Thrust · unlock Mission 16 or Lt. Commander (200 kills). Favorite of Cmdr. Klaus Steiner; excels at assaulting capital ships.
Azan (أَذَانْ) — Light EAF fighter in Tigris Confederation service, named for the Islamic call to prayer. Crew 1 · 2 t. Among the lightest, fastest designs. Flown by the Golden Warriors.
Loki — Short-range defense fighter; all ratings 2/10 — "free kills." Carries 2× Vagabond.
Saber (Сабля) — The Coalition workhorse: a rugged, mass-produced two-seater (Eastern Republic). Crew 2 · 3 t. Strong shields (second only to the Basilisk) but light armor; comes in packs.
Salin — Lightweight EAF medium fighter; essentially a nimbler Saber. Rarely encountered.
Saracen — Tigris Confederation medium fighter. Crew 2 · 2 t. Excellent acceleration, slow top speed; dangerous in packs. Flown by the Saracens (CS Rameses).
Karak (الكرك) — EAF medium fighter, an organic-looking sibling of the Haidar. Crew 2 · 3.2 t · no missiles. Exceptionally strong shield but slow.
Lagg (ЛаГГ) — Large Eastern Republic fighter (named for the Soviet LaGG series). Crew 2 · 2 t. Well-armored, deceptively agile; its size makes it an easy target.
Basilisk (Василиск) — Next-gen Eastern Republic prototype used exclusively by the Black Guard. Crew 2 · 4 t · Special: Stealth Cloak. Fast, agile, heavily armed and cloaking — arguably the finest fighter in the game. Vagabond missiles lose lock after it recloaks.
Haidar (حيدر) — Large, well-armored EAF heavy fighter. Crew 2 · 3 t. Poor maneuverability; lower damage than the Kossac.
Kossac (Казак) — The largest, most heavily armored Coalition fighter (Armor 10/10; named for the Cossacks). Crew 3 · 4 t. A priority target — its heavy guns can kill a ship in moments.
Source: Starlancer Wiki (CC BY-SA 3.0). Minor source typos normalized; native-script names preserved.