Releases: LumKitty/VNyan-FollowCam
Release list
v0.5-beta
The Lerp settings for this release have changed. Your config files should be automatically updated the first time you load and save them
To be on the safe side, take backups. If you need to manually update, simply multiply your old Lerp value by 60.
This auto-update feature will be removed in the next release, so ensure you run this one at least once.
The good news is the resulting numbers are a lot more sensible now!
Updated comms with VRnyan, so that we can provide a transform and remove the requirement to use reflection every frame (thanks to Suvidriel for the suggestion)
Updated the Lerp calculation to consider TimeDelta (time elapsed between frames). This should eliminate judder during dropped frames (thanks to MilkyDelta for the suggestion)
While this won't eliminate dropped frames or sync issues causing stutter, it will make them significantly less unpleasant as we'll catch up on the next frame. I'll need to do some extended testing (i.e. play more Beat Saber) before I decide where to go from here. I have some ideas I need to confirm first.
v0.4-beta
Improved comms with VRnyan, removing a few frames of latency, should be just as smooth as the regular VNyan camera
Fixed static axes not being fully static (they could be affected by rotation)
Preliminary work for controlling VNyan secondary Spout2 cameras (not functional yet)
Changed main settings file to just specify which main camera settings to load
internal changes:
Moved all camera handling into a new CameraWrangler object, ready for hooking up to VNyan Spout2 cameras
v0.3-beta
New embiggen slider at the top, to make the GUI (and therefore its sliders) wider, allowing for easier control from within VR
New "copy" buttons for converting regular VNyan cameras to FollowCam settings Read the docs before using this
Activate / Deactive buttons now show current activation status
Added quick save and quick load buttons once a profile is loaded from a separate file