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Releases: LytharaLab/GFBS-glTF
Releases · LytharaLab/GFBS-glTF
Release list
GFBS: glTF v1.5.1
- 主要修复了动画卡顿问题。
What's Changed
- fix(sync): make the animation timeline exact and tick-free, bump version to 1.5.1 by @Convex89524 in #13
Full Changelog: v1.5.0...v1.5.1
GFBS: glTF v1.5.0
- 主要新增了插件系统。
- 不不不不不,我们无疑是需要Star的。
What's Changed
- feat(plugin): add dependency-aware extension system by @Convex89524 in #11
Full Changelog: v1.4.1...v1.5.0
GFBS: glTF v1.4.1
给个星吧😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭
What's Changed
- fix(render): add MobileGlues compatibility and bump version to 1.4.1 by @Convex89524 in #9
Full Changelog: v1.4.0...v1.4.1
GFBS: glTF v1.4.0
What's Changed
- perf(render): overhaul glTF runtime rendering performance by @Convex89524 in #7
Full Changelog: v1.3.0...v1.4.0
GFBS: glTF v1.3.0
GFBS: glTF v1.2.0
What's Changed
- feat(materials): complete glTF material rendering for v1.1.2 by @Convex89524 in #3
- feat(sync): overhaul animation synchronization for v1.2.0 by @Convex89524 in #4
Full Changelog: v1.1.1...v1.2.0
GFBS: glTF v1.1.1
GFBS: glTF v1.1.0
What's Changed
Fixed
- Added an Oculus/Iris-aware shadow-caster rendering path.
- Prevented camera-frustum, maximum-distance, and occlusion culling from incorrectly removing geometry during shadow-map rendering.
- Prevented translucent and other depth-write-disabled custom
RenderTypes from suppressing shadow depth writes.
Added
- Added
GltfRenderOptions.castShadows(boolean)to control whether a model casts shadows. Shadow casting is enabled by default. - Added compatibility with both current and legacy Iris API package names.
New Contributors
- @Convex89524 made their first contribution in #1
Full Changelog: v1.0.0...v1.1.0