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GFBS: glTF v1.1.0

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@Convex89524 Convex89524 released this 29 Jul 22:53
· 18 commits to master since this release
24b91f7

What's Changed

Fixed

  • Added an Oculus/Iris-aware shadow-caster rendering path.
  • Prevented camera-frustum, maximum-distance, and occlusion culling from incorrectly removing geometry during shadow-map rendering.
  • Prevented translucent and other depth-write-disabled custom RenderTypes from suppressing shadow depth writes.

Added

  • Added GltfRenderOptions.castShadows(boolean) to control whether a model casts shadows. Shadow casting is enabled by default.
  • Added compatibility with both current and legacy Iris API package names.

New Contributors

Full Changelog: v1.0.0...v1.1.0