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GFBS: glTF v1.1.0
What's Changed
Fixed
- Added an Oculus/Iris-aware shadow-caster rendering path.
- Prevented camera-frustum, maximum-distance, and occlusion culling from incorrectly removing geometry during shadow-map rendering.
- Prevented translucent and other depth-write-disabled custom
RenderTypes from suppressing shadow depth writes.
Added
- Added
GltfRenderOptions.castShadows(boolean)to control whether a model casts shadows. Shadow casting is enabled by default. - Added compatibility with both current and legacy Iris API package names.
New Contributors
- @Convex89524 made their first contribution in #1
Full Changelog: v1.0.0...v1.1.0