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HUD: corrected all deferred (post-task) draw positions after Meteor 26.2's HudRenderer pose change — begin() now pushes a 1/guiScale pose and post
tasks run inside it, so posted draws expect full GUI-pixel coordinates.
ArmorHud+ armor icons, TargetHud player heads (Blackout and ExhibitionOld
modes), and GearHud items drew detached toward the top-left because they
carried 1.21.11-era /2 coordinate compensation that had only ever been
correct at guiScale 2. GearHud items are now deferred through renderer.post
per the 26.2 contract (they were drawn synchronously with a stale
compensation hack), and ArmorHudPlus's dead PoseStack usage is dropped.
Verified in-game on MC 26.2 / Meteor 26.2-SNAPSHOT. (4ea4516)