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MRoadGen 1.1.0

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@MaartenNauta-Pathtrace MaartenNauta-Pathtrace released this 08 Jul 15:06
50dec2e

Maxime added extra functionality and improved the UX!

  • Rearranged everything into panels
  • Replaced "Enable" inputs by panel toggles, so instead of hitting "Enable Embankment" you just hit the button next to embankment for example
  • I found a way to avoid self-merging in 5.1, so I did it and now thin roads doesn't merge with itself, you can crank UP that merging distance value!
  • Added the option to import a terrain with object OR collection, so if you have reconstructed a terrain base with multiple objects you can apply the road mesh on the collections surface.
  • Added quality dropdown menus instead of a checkbox, there is viewport AND render setting, so you can set the render quality to the performance mode in the viewport, and get the fully detailed roadmesh in your renders.
  • Added description tooltips to almost all inputs