RevivalSide v0.4.0
Pre-release
Pre-release
RevivalSide v0.4.0
Mod tools
- Added the Mod:Side home, creator, loader, mod editing/copying with collision-safe IDs, and specialized Asset:Side, Story:Side, Unit:Side, Combat:Side, and Spine 3.7 Studio apps.
- Rebuilt Unit:Side around complete playable unit creation: all employee, NPC, enemy, boss, ship, and BASE2 templates; multi-unit packs; existing-unit editing; skill, appearance, collection/profile, association, and voice-line editors; lazy previews; audio extraction; and MP3-to-voice-bundle conversion.
- Expanded Story:Side with CounterSide-style episode organization, editable existing episodes, project copying, cutscene/stage authoring, and dungeon-ID collision resolution.
Runtime and launcher
- Made custom and duplicated units load consistently in CombatHost with movement, skills, skill bars/icons, voices, skins, and full-squad support, including boss-derived playable units.
- Added independent Mod:Side and Combat:Side service lifecycle, asset preparation progress, a Mod:Side home landing page, the updated Discord invite, and reliable log-folder opening.
- Mod Creator and Mod Loader now work without full asset extraction; asset-backed workspaces stay locked until extraction completes.
- Repeated client freezes are blocked when a frozen client is already installed.
- Added Cross Save capture/export/import, event login backgrounds, frozen-client controls, responsive launcher state/settings, and single-instance focus.
Game and PC packaging
- Fixed Boss Raid duplicate handling plus tutorial/stage progression, squad loadouts, limit breaks, event shops, random-box rewards, and frozen-content compatibility.
- Added the lazy local wiki and content-addressed Windows components for x64, x86, and ARM64 while preserving profiles, settings, captures, exports, mods, and logs during upgrades.
Installer: https://github.com/MadlyMoe/RevivalSide/releases/download/launcher-latest/RevivalSideSetup.exe