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RevivalSide v0.4.0

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@MadlyMoe MadlyMoe released this 04 Aug 13:12

RevivalSide v0.4.0

Mod tools

  • Added the Mod:Side home, creator, loader, mod editing/copying with collision-safe IDs, and specialized Asset:Side, Story:Side, Unit:Side, Combat:Side, and Spine 3.7 Studio apps.
  • Rebuilt Unit:Side around complete playable unit creation: all employee, NPC, enemy, boss, ship, and BASE2 templates; multi-unit packs; existing-unit editing; skill, appearance, collection/profile, association, and voice-line editors; lazy previews; audio extraction; and MP3-to-voice-bundle conversion.
  • Expanded Story:Side with CounterSide-style episode organization, editable existing episodes, project copying, cutscene/stage authoring, and dungeon-ID collision resolution.

Runtime and launcher

  • Made custom and duplicated units load consistently in CombatHost with movement, skills, skill bars/icons, voices, skins, and full-squad support, including boss-derived playable units.
  • Added independent Mod:Side and Combat:Side service lifecycle, asset preparation progress, a Mod:Side home landing page, the updated Discord invite, and reliable log-folder opening.
  • Mod Creator and Mod Loader now work without full asset extraction; asset-backed workspaces stay locked until extraction completes.
  • Repeated client freezes are blocked when a frozen client is already installed.
  • Added Cross Save capture/export/import, event login backgrounds, frozen-client controls, responsive launcher state/settings, and single-instance focus.

Game and PC packaging

  • Fixed Boss Raid duplicate handling plus tutorial/stage progression, squad loadouts, limit breaks, event shops, random-box rewards, and frozen-content compatibility.
  • Added the lazy local wiki and content-addressed Windows components for x64, x86, and ARM64 while preserving profiles, settings, captures, exports, mods, and logs during upgrades.

Installer: https://github.com/MadlyMoe/RevivalSide/releases/download/launcher-latest/RevivalSideSetup.exe