AdvancedTerrainModifiersCompatible 1.4.5
AdvancedTerrainModifiersCompatible 1.4.5
- Unified square paint writes and previews around one paint-mask bounds calculation.
- Aligned the preview with Valheim rendered 65x65 paint-mask spacing and its bilinear transition area.
- Separated the solid paint core from the outer texture-blending boundary.
- Unified level, square path, cultivation, vegetation restoration, and precise-raise previews with their actual affected footprints.
- Centered precise raising on the height vertex modified by Valheim and added smooth slope/top-edge preview control.
- Restored adjustable terrain-reset radius and prevented reset from deleting player-built pieces that contain TerrainModifier components.
- Added safer embedded icon lookup and complete debug translation deployment.
Validation: release build succeeds; release verifier passes native paint UV, zone edge/corner, preview, precise-raise falloff, localization, package structure, and no-rotation checks.
The experimental brush-rotation work is intentionally excluded from this release.