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Releases: MaikiOS/TerrainTools

AdvancedTerrainModifiersCompatible 1.4.8

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@MaikiOS MaikiOS released this 13 Sep 09:14

Valheim 1.0 compatibility release.

Fixed:

  • placement-preview jitter and Tab-related ghost refresh ordering;
  • terrain RPC scoping and validation of malformed radii, powers, and deltas;
  • destructive reset identity, protected-area footprint checks, and legacy modifier filtering;
  • GameCamera scroll patch safety when target IL changes;
  • external English/Russian localization for both nested and flattened mod-manager installs.

Also preserves the corrected square paint/height previews and adjustable reset radius from 1.4.5-1.4.7.

Verified with BepInEx 5.4.2350 and Jotunn 2.30.0. Release build: 0 errors; automated verifier: PASS; clean-profile in-game smoke test: no deviations found. The brush-rotation experiment is not included.

AdvancedTerrainModifiersCompatible 1.4.7

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@MaikiOS MaikiOS released this 12 Sep 21:13

Emergency regression hotfix. Reverted the terrain-restoration radius preview change that mutated shared particle overlay sizes and broke tool previews after switching the build menu with Tab. Restores the isolated square frame and cross preview. Retains the Gale-compatible embedded English and Russian translations from 1.4.6.

AdvancedTerrainModifiersCompatible 1.4.6

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@MaikiOS MaikiOS released this 12 Sep 20:41

Hotfix release for mod-manager localization and terrain-restoration preview scaling.\n\n- Embeds and explicitly registers English and Russian translations, so localization works even when Gale flattens the package directories.\n- Makes the atcm_remove preview circle and center marker resize immediately with the selected radius.\n\nBuild verification passed, including package structure, DLL version, embedded resources, terrain math checks, and all 34 English/Russian localization tokens.

AdvancedTerrainModifiersCompatible 1.4.5

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@MaikiOS MaikiOS released this 12 Sep 19:05

AdvancedTerrainModifiersCompatible 1.4.5

  • Unified square paint writes and previews around one paint-mask bounds calculation.
  • Aligned the preview with Valheim rendered 65x65 paint-mask spacing and its bilinear transition area.
  • Separated the solid paint core from the outer texture-blending boundary.
  • Unified level, square path, cultivation, vegetation restoration, and precise-raise previews with their actual affected footprints.
  • Centered precise raising on the height vertex modified by Valheim and added smooth slope/top-edge preview control.
  • Restored adjustable terrain-reset radius and prevented reset from deleting player-built pieces that contain TerrainModifier components.
  • Added safer embedded icon lookup and complete debug translation deployment.

Validation: release build succeeds; release verifier passes native paint UV, zone edge/corner, preview, precise-raise falloff, localization, package structure, and no-rotation checks.

The experimental brush-rotation work is intentionally excluded from this release.

AdvancedTerrainModifiersCompatible 1.4.4

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@MaikiOS MaikiOS released this 11 Sep 19:11

Maintained compatibility release for Valheim 1.0, BepInEx 5.4.2350 and Jotunn 2.30.0.

Fixed

  • multiplayer-safe runtime TerrainOp settings
  • custom TerrainOp registration after world reloads, with an automatic fallback for unpatched Jotunn builds
  • EpicLoot Player.Update Harmony conflict
  • terrain restoration across Heightmap borders and legacy TerrainModifier cleanup
  • adjustable restoration radius and synchronized preview scaling
  • overlay state, scroll clamping, embedded icons, shovel menu and paved-square prefab naming
  • English and Russian gameplay localization

Terrain paint may still blend slightly beyond square previews because Valheim interpolates a coarse paint mask; the same behavior was reproduced with PlanBuild.

Install this fork instead of Searica-AdvancedTerrainModifiers; do not load both.