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Pavel Erokhin edited this page Oct 25, 2026
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Mo’Bosses turns ordinary mobs into bosses, on Paper servers and, as a Fabric or NeoForge mod, on modded servers and in singleplayer and LAN worlds. A boss has a class from Common to Mythic, a level that follows the players near it, abilities, minions, a health bar, and loot. Every kill raises the player’s own Mo’Bosses level, so the bosses grow with them. This wiki explains how to set it up and how it plays.
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Installation: put the plugin on your server.
- Fabric and NeoForge: the mods, singleplayer, the settings screen, loot in JEI and REI, and bosses from other mods.
- First steps: meet your first boss and tune how often they come.
- Bosses and classes: which mobs turn, how a boss gets its class, level, stats, and gear.
- Abilities: the shared ones, each boss type’s own, and the second phase.
- Minions: what each boss summons.
- Loot and rewards: who gets a drop, what drops, and the potion effects.
- Player levels: experience, kills, achievements, the bestiary, and the menu.
- Claims and protection: GriefPrevention, WorldGuard, and CoreProtect.
- Commands and permissions
- Configuration: the files, the database, and the settings most servers change.
- Languages: how each player gets their language, and how to add one.
- Integrations: PlaceholderAPI, MiniPlaceholders, Plan, and WorldAPI.
- Upgrading from 1.x
- FAQ
- Building from source
- Architecture: how the code fits together and the rules that keep it working.
- Development: the stack, tests, checking a change on a real server, and AI involvement.
- Releasing