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Pavel Erokhin edited this page Oct 25, 2026 · 3 revisions

Mo’Bosses turns ordinary mobs into bosses, on Paper servers and, as a Fabric or NeoForge mod, on modded servers and in singleplayer and LAN worlds. A boss has a class from Common to Mythic, a level that follows the players near it, abilities, minions, a health bar, and loot. Every kill raises the player’s own Mo’Bosses level, so the bosses grow with them. This wiki explains how to set it up and how it plays.

For players and server owners

  1. Installation: put the plugin on your server.
    • Fabric and NeoForge: the mods, singleplayer, the settings screen, loot in JEI and REI, and bosses from other mods.
  2. First steps: meet your first boss and tune how often they come.
  3. Bosses and classes: which mobs turn, how a boss gets its class, level, stats, and gear.
  4. Abilities: the shared ones, each boss type’s own, and the second phase.
  5. Minions: what each boss summons.
  6. Loot and rewards: who gets a drop, what drops, and the potion effects.
  7. Player levels: experience, kills, achievements, the bestiary, and the menu.
  8. Claims and protection: GriefPrevention, WorldGuard, and CoreProtect.
  9. Commands and permissions
  10. Configuration: the files, the database, and the settings most servers change.
  11. Languages: how each player gets their language, and how to add one.
  12. Integrations: PlaceholderAPI, MiniPlaceholders, Plan, and WorldAPI.
  13. Upgrading from 1.x
  14. FAQ

For developers

  1. Building from source
  2. Architecture: how the code fits together and the rules that keep it working.
  3. Development: the stack, tests, checking a change on a real server, and AI involvement.
  4. Releasing

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